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Sons of the Forest Patch 07 veröffentlicht

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Entwickler Endnight Games hat den Patch 07 für Sons of the Forest veröffentlicht. Nun gibt es Dedicated Server und fahrbare Golfautos.
Mehr Informationen findet ihr in den Patch-Notes.

Sons of the Forest Patch-Notes

Features

  • New end boss battle and cutscene
  • Dedicated servers
  • Drivable golf carts
  • Rifle
  • Decorative frogs
  • Animal head trophies
  • Stone doorways, struts, windows and pillar detached placement
  • New stone holder structure
  • Window shutters
  • Updated environment on East side of the map with more streams, waterfalls, lakes, ponds, cannibal villages, rope bridges and more
  • Some new story note pickups added
  • Dirty/clean water system added

Improvements

  • Stones now apply damage to things when thrown
  • You can now attach stones or any length of log to ziplines rather than just full logs
  • A held relocated structure is now thrown if the player opens their inventory
  • Added new cat food visual
  • Wall shelves can now store cooking pots
  • Kelvin can now finish building stone fireplaces
  • Improved look of burning sticks material
  • Improved look of boiling water
  • Improved performance of trees in winter
  • Improved stone/rock text localization
  • Cannibal winter clothes now burn when the bodies are burned
  • „Collected“ and „added to backpack“ text when picking up items is now localized
  • Added LOD support so that items in storage holders will disable when far away
  • Fixed issue with armor pieces on shelves having expensive scaled mesh colliders
  • Adjusted some duck landing spots on water that were over land
  • Repairing floors no longer re-orders its planks
  • Disassembling a Custom Effigy now takes the limb you are targeting instead of the last limb added
  • It should now be easier to place furniture in crowded areas
  • Improved player on fire visuals
  • Added an idle variation to ducks and increased their drinking and eating rate when on lakes
  • Added new stone building tutorials to book
  • Added some small cannibal camps to cave D
  • Light bulbs can now be used from the grab bag and can be added to shelves
  • Player can no longer perform interactions when aiming their weapon
  • Player can no longer open their inventory right at the same time that they trigger a hatch or security door interaction
  • Fish on spears will now fall off when the spear is put away or thrown
  • Set armor racks to only allow a single user to interact with them at a time
  • Added some hot springs to some mountain areas
  • Dismemberment blood splat optimized
  • Visual fixes for cave entrances : shimmering density, seeing through entrance from distance
  • Improved lava impact visual
  • Setup stone beam & pillar electric wire elements
  • Pillar detached placement now works with any combination of log quarters or stones

Balance

  • Drinking dirty water will now cause a small amount of health damage, boil water or collect in rain collector for clean water
  • Added custom game setting to allow players to toggle the pausing of the world sim when in inventory
  • Pausing in inventory now defaults to false in hard survival
  • Demon boss reduced health and damage it delivers. Some attacks have longer cooldown and increased it’s damage against structures
  • Added additional ammo and health pickups to corridor before gold room
  • Added rifle ammo chance to ammo cases
  • Doubled strength of stone structures
  • Gold Armor now reduces incoming non-demonic damage by 30%

Fixes

  • Fixed Knight V’s and gliders vanishing in some save games
  • Improved and fixed most cases of artifacts caused by having too many built lights
  • Improved weather occlusion and added a quality option that can be turned up if needed to fix issues of occlusion visually breaking
  • Fix demon boss in overworld rescaling during some attack animations
  • Fix for idle heavy male cannibal audio being audible from far away
  • Removed deprecated option to place wire on standing stick
  • Fixed pillars placed at the corner of two connected stone beams shifting if a stone is removed from one of those beams
  • Fixed incomplete stone beams allowing removal of sibling beams supporting a pillar
  • Fixed dismantling first stone from a complete stone beam not cleaning up links to supported structures until the last stone was removed
  • Fixed stone fake pillars remaining on when disassembling a grounded stone Beam in a specific order
  • Fixed stones allowed to be added to quarter log pillars
  • Fixed using a repair tool on a second story leaning beam causing it to clip into the pillar its leaning against in a specific context
  • Tweaked stone beam visual so lightbulb fits under it
  • Fixed placing a strut underneath a tarp causing the tarp to collapse
  • Fixed dismantling and replacing ramps resulting in broken weather occlusion for those tiles until game was reloaded
  • Improved weather occlusion inside of the beached yachts
  • Fixed being able to remove a pillar supporting a strutted beam if there was a linked beam with a strut on the other end
  • Fixed cut pillar calculations sometimes preventing cutting a half log high pillar into a quarter log high pillar
  • Fixed invalid linking issue when adding a pillar bellow a beam that connects a pillar to a wall
  • Fixed various small building issues with struts and beams
  • Fixed being allowed to cut pillars that are supporting furniture
  • Skinned animals now have head removed
  • Fix player sometimes stuck sliding on ground while in knocked down state
  • Fix „Take Item“ Kelvin order causing player to try to equip previous item before opening grab bag
  • Fixed placing a beam between two pillars with a full wall underneath not linking that beam with those pillars properly, which resulted in a beam impossible to dismantle while it has sibling beams linked to it
  • Fixed half log spawned when cutting window sometimes staying stuck in the wall
  • Fixed second stick placement failing when building a fire in a stone fireplace
  • Fixed error spam when placing a leaning beam on beams supported by a wall in some context which would prevent the beam placement
  • Fixed stone fireplaces getting destroyed too easily
  • Fixed struts broken off of a structure not spawning a pickup
  • Fixed picking up a held item while holding multiple stones causing player to only drop one stone pick up
  • Fixed error spam on multiplayer client side any time a trigger touched a log pickup
  • Fixed placing door not orienting it as the inside towards the player consistently
  • Fixed stone structures not affected visually by snow and wetness occlusion volumes
  • Fixed Defensive Wall Gate handles changing orientation when repaired
  • Fixed cooking pots not always having the correct stew after save load
  • Fixed adding the the first item to a storage holder being difficult in some cases
  • Fixed issues with the cooking pot loosing its recipe in certain situations
  • Fixed issue in multiplayer where the cooking pots current volume on the fire was not being updated when another player takes liquid from it
  • Fixed pots with stew turning into water when moved from one fire to another
  • Fix for erroring when trying to pickup any item that is a volume container but does not have a recipe
  • Fix for empty cooking pots getting destroyed when a campfire burns out completely
  • Fixed issue where dumping out the flask or cooking pot would also dump out the other if the other had been equipped before going into the inventory
  • Fixed issue with shelves where some spots on shelves would not save properly
  • Fixed standing fire UI interaction positioned too high
  • Fix for getting into a broken state if the player tries to open the guide book when in inventory
  • Fixed issue with multiplayer clients not being able to send objects on ziplines in both directions
  • Fixed Kelvin sometimes able to get pickups far out of reach
  • Fixed ducks sometimes getting interrupted while going to lake
  • Fixed some activation and render distance inconsistencies on enemies and animals
  • Fixed bug where it was possible to skin animals or creepies through collision
  • In peaceful mode, villages will no longer have a chance to get covered in creepy spittle
  • Chair inside bunker food will no longer show up in the inventory view
  • Fix for having to look away from the zipline for its interaction UI to update
  • Filling a held pot with stew that’s on the fire will now look like the correct stew
  • Fix for opening inventory when the waiting for sleep interaction is active getting player into a bad state
  • Fix for being able to eat from pot and light fire at the same time when loading into a game that had a cooked pot on an unlit fire
  • Amount of stew remaining in a pot on a fire is now synced across multiplayer clients
  • Fix for sometimes getting into a bad state with held items when equipping previously held item at the same time as performing another action like eating
  • Fix for ziplines not getting destroyed when attached to trees that are not LOD 0 or other destructible world objects that are not trees
  • Fixed missing visuals for one of the mushroom pickups
  • Fix for boiling audio continuing to play if the fire that an active cooking pot is sitting on is destroyed
  • Fixed cooking not always taking the satisfied recipe that has the most ingredients
  • Fixed sporadic collision on laptops after they have been broken

Audio

  • Added all the missing mouseover and pickup events (Action Camera, seeds, lightbulb heads)
  • Updated distances on flare audio attenuation and tuned levels
  • Impact sound effects are now also triggered when they hit other pickups so that a pile of pickups would make sound

Quelle: Sons Of The Forest: Steam-News-Hub (steampowered.com)

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