Entwickler Endnight Games hat den Patch 12 von Sons of the Forest veröffentlicht.
Mehr Informationen findet ihr in den Patch-Notes.
Sons of the Forest Patch-Notes:
Features
- Added pick axe
- You can now mine the Solafite mineral found in caves
- Added new cave
- Added second ??? item
- Added 2 new findable book items allowing you to build two new structures
- New upgrade system for weapons
- New hanging cross, gore props and cave roots added to cave A and cave F
- Added hanging skeletons to some trees in world
- Added Ranged aiming sensitivity option
- Cannibal leaders or village guards once alerted to player can now call for quick backup from others in area
- Implemented more Kelvin emotes : Nod, Thumbs up, Confused, Shake Head, Hit Head, No, Happy, Sad (If player quickly nods at Kelvin he will nod back)
- Implemented more Virginia emote actions : Laugh, Nod, Shake Head, Happy, Confused, No, Sad
Improvements
- Animal heads now can be hit with golf putter
- Virginia will now laugh if she sees an animal hit a spring trap or a full health Kelvin get hit with a small rock
- Kelvin will now react to animal heads
- Improved look of volumetric light from sun and work lights
- You can now carry up to 3 Turtle Shells
- Spawn location for skinned animal heads will now be at head of the body
- Burning player, torch, molotov and spreading fire now react to sprinklers
- Improved sprinkler performance in bunkers
- Sprinklers will clean blood off player and held weapons
- Improved positioning of free wires extremities when placing on beams and pillars
- Electric wires can now be placed on three quarter high pillars
- Moved ramps placement arrow up slightly so that it is easier to see when targeting from the bottom of the ramp
- Player no longer slides when standing on ramps
- Placing planks on ramps is now easier to target when standing close to it
- Physics collider cleanup and optimization on a few Items
- Various environment fixes
- Food Bunker tree base collisions synced in multiplayer so AI interact with them
- Lighting transition improved in food bunker water
- Improvements to driftwood physics
- Some optimizations to characters and AI update
- Kelvin Finish Structure order will no longer stop after one structure, will now finish everything he can before completing order
Balance
- Creepies are more resistant to bullets and have slightly increased general health
- Puffies when high health won’t get dismembered
- Add a 2 second hit react cooldown to lower stun lock on Puffies
- Fingers and Twins now have more aggressive behavior
- Reduced max late-game outside creepy count by 20%
- Reduce the likelihood of creepies taking over populated villages
- Spear melee stab damage reduced 15->10
Fixes
- Fixed Frank sometimes trying to do revenge attack on himself after lighting himself on fire
- Player can no longer be killed during any cutscenes
- Fixed missing spittle in bunker entertainment
- Fixed small rock not spawning when digging
- Fixed some issues with Sluggy sound in cave C
- Fixed light bulb getting visually culled too early
- Fixed supported screw structure getting destroyed when adding a strut to a beam
- Fixed sharpening a defensive wall log playing audio of player swinging his weapon
- Fixed corner ramp beam on ground placement able to place against off grid structures which would typically create degenerate corner ramps
- Fixed placing strut underneath leveled beam unlinking the forward support in some case
- Fixed placing strut underneath leveled beam inverting the beam visually sometimes
- Fixed pressing shift while placing stick or rock path leaving player in a broken state
- Fixed lifting beams causing the renderer rotation to pop after lifting it
- Fixed case where beams supporting a concave corner ramp beam would block placement of floors on the wrong side of the beam
- Fixed case where placing a strut under a leaning beam wasn’t possible
- Fixed issue when placing walls over floors that would break floor linking with its support beam
- Fixed own shadow leaking slightly on wall and pillar logs
- Fixed issues with grass and leaves from the fake ground covering up some items in the inventory
- ??? pieces will no longer respawn if the player already collected them
- Added missing equip UI to wire in inventory
- Fixed bug where other players would stash items when networked player triggered Puffton cutscene
- Fixed missing knife in tree crash cutscene
- Fix for molotov smoke alpha clipping
- Fixed Armsy sometimes not setting off traps
- Fixed Greg’s carried effigy type not matching on clients
- Fixed floating spittle sometimes appearing on destroyed huts
- Fixed bullets fired from ultra close range sometimes going through the enemy
- Fixed issue with player block and parry where hits got through during animation transitions
- Fixed player held severed head scare not working properly when done by clients
Audio
- Updated fire events for built fires and standing fires
- Retimed skinning animals sounds
- Tuned audio on burning stick and molotov events
- Added new physics interaction sfx object for small batteries
- Changed a sluggy event to be 3d
- Changed distance settings on sluggy emerges event
- Turned down vista sting a little
- Added some sounds for skeletons and falling rocks
Quelle: Sons Of The Forest: Steam-News-Hub (steampowered.com)