Entwickler Colossal Order Ltd. hat den Patch 1.1.2f1 für den Städtebausimulator Cities Skylines 2 veröffentlicht.
Cities Skylines 2 Patch Notes:
Performance
- Nvidia DLSS Super Resolution support added
- Some pathfinding optimizations to reduce slowing simulation
- UI optimizations
- Optimizations to reduce frame spikes
Bug fixes & improvements
- Mod options are sorted alphabetically instead of random
- Made bus stop and mailbox color in infoview same as icon color
- Citizens are more likely to use taxis from outside connections when moving in the city
- Automatically pause and display any pending legal documents when continuing last game from the launcher
- Fixed crash to desktop occurs after starting a new game on Custom Map from Editor where ‚Placeholder Surface‘ was used
- Fixed crash to desktop occurs after placing any Truck from “Add Object” menu in developerMode
- Fixed crash to desktop after loading save with broken path-road connections
- Fixed crash to desktop after loading map with Landfill’s lot created in Editor
- Fixed Cartography achievement
- Fixed dispatching problem causing service vehicles to have trouble reaching some targets in certain cases. Affects garbage collecting, post van (for buildings), police patrolling and road maintenance.
- Fixed patient teleports to ambulance if the parking lot is close to their location
- Fixed a road tool snapped to an existing road may randomly get into an incorrect position
- Fixed zone grid alignment broken when bulldozing stops or mailboxes when there are different sized roads connected
- Fixed duplicated city service upkeep items of building that have upgrade
- Fixed trains stuck at rail yard when there are multiple spawning trains and arriving trains at the same time.
- Fixed part of Hydroelectric Power Plant remains on map after bulldozing it
- Fixed tutorial task list not resetting when selecting “Reset tutorials” from gameplay options.
- Fixed limit tutorial center card height to prevent overlapping with bottom toolbar
- Fixed missing color of Destroyed Buildings in the Disaster Control Info View
- Fixed service coverage displaying all red for a couple of frames when activating infoview for the first time after loading save (In paused mode or soon after loading)
- Fixed line color changes are not visible while it’s hovered with a cursor.
- Fixed Firewatch Tower incorrectly shows its range when hovering over the building
- Fixed mouse tool options tooltips did not support handling a larger number of options or smaller resolutions/UI scalings
- Fixed interface/panel transparency for non default UI styles
- Fixed issue preventing saving after changing name with controller and virtual keyboard
- Menu notifications thumbnail image will now retain its aspect ratio and will cover the square space with overflow content cut
- Various screen resolution fixes
- Multiple text fixes
- Controller fixes:
- All photomode panel properties can be reset
- Reset property and capture keyframe action added for controller
- Revamped controller navigation and focus styles for a more intuitive and streamlined UX
- Disabled Editor inspector items can be focused to fix situations where some fields cannot be viewed or scrolled to with a controller.
- Fixed draggable value not updating input label in photo mode panel
- Fixed null reference when trying to reset a property that had no reset callback
- Fixed controller navigation in Editor preview/thumbnail picker, save map panel, and add component menu. Item pickers no longer select items when focused by default.
- Fixed preview not updating with various tools when using controller to select asset
- Fixed controller action hints overlapping main menu sub screens
- Fixed Editor bottom bar sliders not being usable with controller
- Fixed item picker footer slider not being usable with controller
- Fixed controller’s slider buttons getting inverted when the slider’s start value is higher than the end value
- Added missing names from QLOC team to the credits
Editor
- Added wind editing for maps
- Added Paradox creator profile bindings
- Display user avatar in Paradox panel
- Added notification about mod loading status
- Added support for text field input for numeric fields for mouse brush options
- Added display tool options for bulldoze tool
- Added notification if a mod failed to load. If you click on it, it shows details with the ability to open a mod page on Paradox Mods or disable a failed mod.
- Added ‚builtIn‘ property to setting pages
- Added missed attributes to options in modding setting tab
- Added directory picker
- Added directory picker to modding toolchain dependencies to select installation path
- Added directory browser bindings to OptionsUISystem
- Fixed water simulation speed now resets when closing Editor water panel
- Fixed modding toolchain sections text/icons not readable with scaled text
- Fixed searching for components or directories not returning all results, small refactors and optimizations
- Fixed brush options not resetting between Editor and in-game
- Fixed Editor tool options sometimes not rendering before next UI action
- Fixed visible loc ID in savegame’s map name if the custom map used in the save has been deleted
- Controller fixes & improvements
- Editor tool options moved to inspector panel footer and usable with controller
- Added controller action hints to Editor
- Restricted controller navigation to Editor panel when active,
- Several minor improvements to Editor controller navigation
- Several UI modding improvements
- Map upload: disable “Submit” button when internet connection lost or user unexpectedly logged out
- Map upload: disable “Submit” button after successful upload to prevent uploading same map multiple times
Paradox Mods
- Paradox SDK updated to version 1.19
- Paradox Mods updated to version 1.4.1
- New features
- Addition of Creator profiles and Your profile view
- Ability to follow creators
- Pressing Escape can now be used to close Mods UI
- Addition of Ko-fi, Buy me a coffee, Crowdin as external links
- PageUp, PageDown, Home and End can be used to scroll in various views
- Mousebutton 4 and 5 (thumb buttons) can now be used for back and forward navigation
- Author is now clickable when browsing mods
- Mod ID is now visible in Mod info and can be copied as well as copy the full link of the mod
- Arrow left and right can now be used to navigate the gallery on mod details
- Input text fields will now auto focus
- Going back from mod details will now scroll down to where you were before
- Ability to remove a mod from all playsets when in Library
- General improvements
- Increased scroll speed
- Redesigned mod details information box
- Thumbnail is now visible on mod details
- Reordered icons when browsing mods
- Clarified text in Library to also mention how many mods in the active playset
- Clarified text when on an empty non-active playset
- Modals have been slightly redesigned
- Failing to fetch discussion will only show a toast instead of an error modal
- Updated translations in some places
- Redesigned spotlight in Featured to be smaller
- Browse now have 5 mods in a row on PC, up from 4
- Mod version will now be used instead of numerical version (if it exists)
- Featured mods can now be subscribed and shows likes
- Clarified text on featured mods Browse all button
- Last updated is now showing in mod info
- Created timestamp is now showing in mod info
- Bug fixes
- User removed mods are now properly texted as removed
- Fixed a couple of crashes in offline mode
- Fixed search field flickering when switching to and from Browse view
- Fixed scrolling back in Browse not centering on the previous clicked mod
- Fixed text in library to not overflow to much in some languages
Quelle: Cities: Skylines II – Patch Notes 1.1.2f1: Steam-News (steampowered.com)