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Dead by Daylight Patch 7.6.1

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Entwickler Behavior Interactive hat den Patch 7.6.1 für Dead by Daylight veröffentlicht.

Dead by Daylight Patch-Notes:

Content

  • Re-enabled The Twins.

Killer Updates

The Hag

Add-Ons

  • Cracked Turtle Egg:
    • Increases triggered Phantasm Trap duration by 30% (was 20%).
  • Half Eggshell:
    • Increases triggered Phantasm Trap duration by 25% (was 15%).
  • Powdered Eggshell:
    • Increases triggered Phantasm Trap duration by 20% (was 10%).

Survivor Bots

Reaction Time

  • In order to ease the learning of how to play Killers in Custom Matches, we have updated our Survivor Bots:
    • Base reaction times are now randomized and slower on average.
    • Reaction time versus Powers now increases according to distance between Survivor Bot and Killer.
    • Reaction time versus Powers now increases when Survivor Bot does not see the Killer.

Bug Fixes

  • The Unknown’s DLC exclusive cosmetic is granted when purchasing the All Things Wicked Chapter (works retroactively).
  • The correct loadout is now displayed in the tutorial tally screens.
  • Fixed a rare issue where returning players might get stuck on game boot.
  • Fixed an issue that could cause a crash in the lobby when having any Remix Archive Challenge selected.

Audio

  • Fixed an issue that caused some wheat plants to not trigger any SFX on Coldwind Farm’s Fractured Cowshed map.

Environment/Maps

  • Fixed an issue in Crotus Prenn Asylum where The Trapper’s Bear Traps would float above the ground in the Shack.
  • The Demogorgon is now correctly able to traverse the Upside Down when a Portal is placed in various parts of the theater in Greenville Square map.
  • Fixed an issue in Mother’s Dwelling where collision would prevent a proper navigation for both roles.
  • Fixed an issue that caused a placeholder tile to spawn in Mother’s Dwelling.
  • Fixed an issue in Treatment Theater where The Singularity’s Biopods would not correctly attach to the walls.
  • Fixed an issue where Victor could walk along stairs on Badham PreSchool.
  • Fixed an issue in Eyrie of Crows where a The Trapper could set his Trap under an object.
  • Fixed an issue in Toba Landing where Killers could land on top of objects.
  • Fixed an issue that caused the Fragile Blood Basins to sometimes float in the air in multiple maps.

Characters

  • Fixed an issue that caused Charlotte’s movement to rubberband after unbinding and recalling Victor.
  • Fixed an issue that caused Charlotte’s movement to be Hindered for the rest of the Trial after unbinding Victor two or more times.
  • Fixed an issue that caused The Oni to lunge attack while carrying a Survivor.
  • Fixed an issue that caused The Unknown’s hair to clip into the camera when hitting an object with the Rare and Very Rare heads equipped.

Perks

  • Endurance status effect no longer remains active when performing the Invocation: Weaving Spiders interaction.
  • A Score Event is no longer missing upon completion of the Invocation: Weaving Spiders interaction.
  • The Perk Scourge Hook: Floods of Rage no longer fails to reveal the other Survivor auras when a Survivor self-unhooks on the Scourge Hook.

UI

  • Fixed an issue where the player could select another button behind the invitation widget while accepting or declining an invitation.
  • Fixed the Archive Rift Pass Details text formatting.

Platforms

  • Fixed an issue that caused The Skull Merchant’s Scarlet Vengeance Outfit to be missing arms on Nintendo Switch.

Known Issues

  • The Doctor’s Blood Shock Outfit head has stretched textures during his lobby menu animation.

Quelle: Dead by Daylight: Steam-News-Hub (steampowered.com)

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