Entwickler Avalanche Software hat ein Update für Hogwarts Legacy veröffentlicht.
Hogwarts Legacy Patch-Notes
Bug Fixes:
ONLINE
- Resolved non-offensive player names being restricted when naming a character: HL-50
- Updated Israel EULA mapping from ae-AR to en-GB“
GAMEPLAY
Missions
- Resolved gaps between walls being present at various locations
- Resolved collision related issues at various location in and out of combat
- Resolved re-spawning issues with Gobstones after they have been collected: HL-1894
- Resolved avatar being able to move a lantern to an unreachable location when using Windgardium Leviosa making it impossible to progress.
- Resolved the Ancient Magic barrier persisting after defeating all the enemies
- Resolved Professor Weasley not being at the entrance of the Ravenclaw dorms after waking up
- Resolved Accio Ball fail mission becoming stuck
- Resolved player being able to escape Hogwarts as Professor Black
- Resolved the player being able to defeat Leander and Nellie with Incendio and they will remain actively moving
- Resolved the collision for the Slytherin common room entrance always being present
- Resolved failing the mission with the key of admittance causes the key to disappear: HL-974
- Resolved an issue with the camera shaking uncontrollably if placing the Accio box with the treasure directly under the regular one
- Resolved mission not progressing past „defeat the enemies“ in final area
- Resolved Sebastian spinning in Devil’s Snare tunnel side area: HL-518
- Resolved there being no collision on the right side of the shop’s roof Dogweed & Deathcap: HL-3046
- Resolved one of the bells being stuck behind stairs at the bell towers by using Wingardium Leviosa
- Resolved intermittent fog being present close to Professor Fig’s Classroom
- Resolved fog having unintended behavior in a room in the Headmasters office: HL-12376
- Resolved volume water not calculating correctly: HL-47
- Resolved an issue when untracking and activating, mission icon is in the ground
- Resolved the Hogwarts South Battle Arena not having a checkmark after being completed: HL-7777
- Resolved the chests not being able to be collected in various locations
- Resolved beast in a cage not being rescued after opening the cage: HL-1390
- Resolved visible gaps on the ground at various locations in the open world
- Resolved Jackdaw’s statues having a chance of not falling, remaining inaccessible.
- Resolved issue when leaving the game just when the Avatar gets inside the book may block the progress: HL-2953
- Resolved when reloading inside the open room after solving the puzzle will cause the avatar to respawn trapped.
- Resolved avatar falling out of world through a spot near Hogwarts West Valley
- Resolved Graphorn disappearing during battle.
- Resolved objective description finding and returning Rabe’s wand errors.
- Resolved hanging crate taking a long time to fall down after the pulley is destroyed
- Resolved Dorran being immobile after the cinematic where the centaurs arrive
- Resolved a Note disappearing from a body after the avatar casts Confringo on it
- Resolved West Hall- Art – gameplay investigateable mesh missing and does not match with the related guide page
- Resolved defeating Ranrok’s loyalists without getting detected and using Disillusionment blocks mission progression: HL-11365
- Resolved using bone clusters meant for another part of a puzzle blocking a mission
- Resolved an invisible collision in the Central Hall near the Library
- Resolved avatar and NPCs getting stuck for a while due to an invisible collision on a step outside J. Pippin’s Potions at Hogsmeade
- Resolved the target lock from Clock Tower’s pendulum being misplaced blocking the avatar from casting spells on it when positioned by its side
- Resolved ehe Avatar becoming stuck on a loop by saving on the platform after losing the match and closing the title: HL-11476
- Resolved mission beacon appearing improperly if the avatar dies during the goblin fight
- Resolved Kogawa becoming stuck outside between missions
- Resolved Helga Hufflepuff being seen in a Portrait in Central Hall
- Resolved the races not being skipped if the player chooses to skip them via the „Skip Trial“ prompt after failing them at least twice in Story difficulty
- Removed unintended plane observed over the water in the open world
- Resolved a black screen occurring when releasing beasts into the Vivarium
- Resolved objective updates triggering late and authority figures appearing late after unlocking first door
- Resolved avatar blocking the spot on the rock that Poppy is supposed to climb, otherwise it will cause her to walk off and not climb the rock
- Resolved Conjuration Chests not giving out their loot after being opened: HL-3868
- Resolved Fig getting stuck on a roof by using a broom at the start of the mission
- Resolved the avatar being able to jump off the bridge next to the Ravenclaw Tower while being the Headmaster
- Resolved a visible seam on the pillar in Central Hall
- Resolved an issue with quest step to Hogsmeade being delayed
- Resolved Reparo bridge not having any animation when being repaired
- Resolved Reparo bridge flickering after it is repaired
- Resolved three torches failing to light up blocking the mission from being completed
- Resolved consumables not being restored to the original amount if they’re used up prior to the wave, after restarting/quitting the North Coast battle arena
- Fixed door for Headmasters room
- Resolved Vivarium animation and save locking when updating game: HL-6449
- Resolved misleading paths when tracking the missions
- Resolved the Mountain Cave Ruins stop streaming when the player loads in the game during the transition
- Resolved mission not appearing on the Quest Log if the Avatar interacts with Clothilde after defeating Selwyn
- Resolved player getting game over screen when restarting from last save after defeating the troll
- Resolved world marker pulsing when the player needs to return to Herbology class
- Resolved issue with control lockout for side mission does not occur if the player fast travels after another mission
- Resolved player getting stuck when jumping over the banister in the Hufflepuff Common Room
- Resolved Sebastian Sallow getting stuck spinning in circles outside the Restricted Section entrance
- Resolved the Phoenix being able to escape from the mountain cave when hit by Depulso
- Resolved the lore notes and the chests in the Kogawa’s office disappearing when the avatar approaches the office
- Resolved avatar being able to go out of bounds by jumping over the rocks
- Resolved Ominis getting stuck on the ceiling of the undercroft making it impossible to finish the mission
- Resolved there being no interact prompt to interact with Poppy after collecting the moonstone
- Resolved avatar entering library without learning Disillusionment using collision
- Resolved ghost detecting the avatar in a wrong section and stalling the mission
- Resolved Deek appearing inside the wall of ”Room of Requirements” blocking the mission progression
- Resolved the player being able to use the wait function in-between mission objectives, blocking the player from starting the Quidditch pitch Broom Trial
- Resolved there not being any nav mesh inside of the player shop
- Resolved the wand chest streaming out when the avatar flies
- Resolved students standing on broom and having no faces when loading during the mission
- Resolved mission pathing not leading the player to the mission entry point after completing
- Resolved arena blockade lingering for a moment after casting Reparo on the destroyed house
- Resolved ancient magic not working correctly when Avatar reaches an unintended area
- Resolved handing in moons without tracking the mission causing incorrect moon requirement to be displayed
- Resolved collision related issues in and out of combat
- Resolved Sebastian Sallow being idle in library after mission
- Resolved the Avatar is able to return Biscuit to Garnuff even without having it
- Resolved the Camera following the first cinematic of the mission zooms in too much
- Resolved avatar jumping over the shifting stairs to get stuck in the treasure area
- Resolved issue with the Avatar being able to jump outside the castle into an out of bounds spot with no „return to quest area“ countdown
- Resolved an issue with the user being unable to track/untrack the ‚The Sky is the limit‘ mission directly in the map
- Resolved free aim tutorial appearing after almost completing the mission
- Resolved missing interact prompt when entering the elevator from the Underground Harbor
- Resolved avatar being able to fall OOW inside a cave below the ground from a corner of the house in front of the mill in Irondale
- Resolved a missing spider lair not showing up in open world
- Resolved the avatar getting trapped in a collision at the entrance to Rackham’s vault, and will be forced to restart the game
- Resolved issue with avatar getting stuck between a chair, sofa and a box, located in Pitt-Uppon Ford Hamlet
- Resolved waypoints disappearing after failing the mission
- Resolved Jackdaw statue getting stuck inside the wooden floor of the owlery blocking mission progression
- Resolved mission being blocked when loading an autosave made after “Speak with Anne and Solomon“
- Resolved items that appear inside boxes after learning Wingardium Leviosa disappearing when the Avatar uses Accio on them
- Resolved avatar’s feet clipping visibly
- Resolved out of world being visible when the avatar stands in the entrance of vault
- Resolved avatar being able to get into the water using Highwing and not getting out unless it mounts the broom
- Resolved box clipping through the Depulso platform at the final Lumos puzzle area of the Collector’s cave dungeon
- Resolved cliff base being above the ground allowing avatar to see out of bounds
- Resolved there being a long delay before the final conversation with Jackdaw triggers after the pumpkin game
- Resolved missing collision in a tree outside the Combat Challenge
- Resolved after completing the „Dark Arts Arena“, defeated one time causes the enemies to not spawn when retrying
- Resolved when avatar meets Lodgok outside the tavern, he turns back and returns to Hogsmeade by walking
- Resolved Kogawa missing from her office
Doors
- Resolved leaving and reentering the dungeon may cause the doorway to become blocked: HL-2199
- Resolved the Avatar gets stuck between the wall and the spinning door.
- Resolved doors being kept open too long to help with streaming
- Resolved the haunted house door standing out when the Avatar cast Revelio: HL-6617
World Events
- Resolved black debug planes being visible when the Dancing Shoes WOW event triggers
- Resolved Dancing Shoes being triggered while still in the store
- Resolved interacting the first time with Ice Garden freezing the game
- Removed Ice Garden world events from game
- Resolved Zonko clipping with a door at the end of the WOW event
- Resolved WE_ICE_GARDEN_RUNAWAY not spawning and blocks all variations
NPC
- Resolved issue with characters spawning in wrong direction or incorrectly
- Resolved incorrect or erratic pathing and navigation
- Resolved treadmilling issues
- Optimization adjustments to lower the distance when NPCs on the way to Hogsmeade, Hogwarts and other locations
- Resolved vendor floating over the sea at Clagmar Coast: HL-4636
- Resolved NPC hands floating far above desk with specific animation transitions
- Resolved Poacher Ranger treadmilling onto a wall when the Avatar casts Disillusionment and hides after a cutscene
- Resolved bumping the elf causing the NPC to multiply and stack on the pumpkin
- Resolved issue with Avatar talking with „Clifford Cromwell“, he would reintroduce himself again
- Resolved Ellie Peck in Brood and Peck having 3 Vendor Icons
- Resolved station misplacement causing the NPC not to interact with the railing
- Resolved misplaced stations causing the NPC to clip with the couch
- Resolved animation issue with ghost painting a picture in Hogsmeade
- Resolved NPCs using certain stations being misplaced, noticeably floating in the air during Halloween
- Resolved misplaced creepy man station making the NPC lean into nothing
- Resolved NPC using station clipping with the environment
- Resolved disappearing animation from goblins NPCs not beiong displayed correctly
- Resolved generic Prefect NPC seen walking in mid-air in the room before going in the Athenaeum
- Resolved a student being seen standing next to the player while Professor Black announces the house cup winner
- Resolved floating NPCs due to winter decoration near Honeydukes
- Resolved long delay on Ronen
- Resolved station Grindstone being under the surface making Helen Thistlewood walk through the ground and then appear out of nowhere in Upper Hogsfield
- Resolved world not streaming in when loading the title after opening the legendary chest inside the Venomous Tentacula room: HL-807
- Resolved Lucan getting stuck walking in the same place after completing mission
- Resolve NPCs not being transferred between locations in low population settings
- Resolved interacting with Deek while entering the vivarium for the first time can skip the cinematic and generate issues
- Resolved Sebastian Sallow behaving incorrectly after being caught and retrying the mission
- Resolved Thornback Matriarch getting stuck on a loop between animations after spawning
- Resolved Natty walking off and getting stuck walking up a hill backwards
- Resolved the Avatar being able to push the hanging crate with Depulso when it is falling, affecting the landing
- Resolved Diffindo not targeting enemies correctly if they are falling or lying on the floor
- Resolved the ability to cause Marmaduke’s sarcophagus to disappear by casting certain spells on it
- Resolved Levioso not properly destroying a Yellow Shield
- Resolved students colliding with the Avatar and getting stuck
- Resolved interacting with vendors causing an unintended camera angle
- Resolved misplaced stations causing the NPC to clip with the couch
- Resolved student NPCs not leaving the classroom after completing mission
- Resolved the avatar being able to hear the mission giver even if they are not present and suddenly appears
- Resolved NPC Alfred Lawley walking against the wall indefinitely when getting alert from the other side of the wall
Combat
- Resolved spiders spawned by the Acromantula keep attacking on the Arena’s victory screen: HL-5171
- Resolved when using Glacius and Confringo to damage Inferi it does not remove its invulnerability stat
- Resolved troll not attacking when Avatar is close to a wall
- Resolved when dodging the first swing of a Troll parry attach with a blink the second attack will teleport in front of the avatar
- Resolved when dodging the first swing with a blink the next club smashing onto the ground attack will be unblockable from Troll
- Resolved issue when avatar dies during the first time doing the encounter the Enemies reappears in different positions.
- Resolved the enemies being able to activate their shields even after the avatar has won the duel
- Resolved rock wall no longer being highlighted early with manual target
- Resolved an issue when the avatar fails a spell, the second failure is triggered once the dummy gets up
- Resolved character partial wetness from wading not displaying
- Resolved the DW Animagus transformation being broken
- Resolved while fighting the ‚Poacher Animagus‘ and casting Levioso and then Transformation, the enemy won’t turn back to its original form
- Optimization in delaying the Death FX
- Resolved Trolls being able to dash for an excessive long distance when attacking the Avatar after they perform a Swift dodge roll: HL-3853
- Resolved Forest Troll disengaging from combat in a bandit camp
- Added a vertical root motion to the spider squish finisher animation
- Removed 180 rotation on the main control of spider squish finisher animation
- On easy mode, players can defeat opponents without breaking their shield
- Resolved spiders – While in their explode-able „on-fire state“ not exploding when taking death blow damage while in air
- Resolved avatar being able to cast ancient magic during stealth portion disrupting enemy
- Resolved Graphorn getting stuck on rocks in fight arena
- Resolved chance dummy’s textures stretch after being hit with Glacius then hitting the ground
- Resolved spider webs producing a frozen square texture when the Avatar casts Glacius on them
- Resolved an issue in the last part of the witches tomb the Inferis not attacking the avatar when standing on the Depulso platform
- Resolved in the South Coast Battle Arena, being able to get the Armored Troll stuck in a spot
- Resolved Victor Rookwood standing off screen during the wand linking
- Resolved an issue with enemies (Hogwarts Protector / Guardian) not animating properly when hit with abilities
- Resolved Training Dummies not reacting correctly when hit by Expelliarmus
- Resolved the River Troll not attacking the avatar at a certain distance
- Resolved the Avatar not being able to perform the Ancient Magic Finisher while aiming
- Resolved Animagus in Wolf form being affected by Transformation while in the air does not revert to their normal form
- Resolved pickups getting destroyed
- Resolved issue just before the final fight with the Pensieve Guardian the enemies can disappear while fighting with them causing a delay on the mission
- Resolved enemy combatants disappearing
- Resolved corruption effect disappearing from the troll when it is hit by the avatar
- Resolved Dugbogs not being harmed when lifted by the tongue
- Resolved enemies getting stuck in fear animations if the avatar uses the ancient magic finisher just before failing a mission
- Resolved being able to pull board out of door without breaking the board, causing door to not open
- Resolved generic student NPC treadmilling when fast traveling to Grand Staircase Floo Flame
- Resolved Dorothy Dencourt getting stuck in the door of her house making it impossible to get in after finishing her routine walk in Upper Hogsfield
- Resolved delay on one of the enemy shields not showing up correctly during the mission
- Resolved Troll Lair Troll disengages from combat and fazes through wall
- Resolved spider lairs only spawning baby spiders
- Resolved during the second encounter with the Inferis they do not attack the avatar if it remains on the ramp
- Resolved Poacher Ranger cloak reacting oddly to Glacius
- Resolved Acromantula joining combat while crawling over hole in cave
- Resolved Pensieve Guardian´s Blue-Orb Attack not being able to be countered
- Resolved the Troll being able to get stuck on a sign mid-flight
Cinematics
- Resolved a chance of random T4 Student appearing between characters: HL-7500
- Resolved Claire Beaumont animation expression transitions
- Resolved Adelaide Oakes intense robe clipping issues during cinematics
- Resolved Kogawa cinematic starting prematurely during fade out transition
- Resolved issue with avatar’s wand being visible in their hand during the cinematic
- Resolved Professor Hecat sliding to her spot before setting up the dueling table
- Resolved both Prof. Ronen and the Avatar floating in the air during the cinematic
- Resolved Sebastian being positioned in front of the camera during the last cinematic with Professor Garlick
- Resolved Niamh Fitzgerald missing from her portrait in the map chamber
- Resolved the avatar being able to use the target lock on Guardians during the cinematic
- Resolved avatar’s robes appearing before Fig makes them appear: HL-11993
- Resolved avatar’s hand not positioned correctly when grabbing the potion
- Resolved camera freezing in one place after talking to Garreth Weasley before starting
- Resolved the avatar seeming to have no legs for a moment due to improper coat collision
- Resolved Sebastian Sallow’s Robe clipping through body at end of cinematic
- Resolved missing black screen transitions when skipping the certain cinematics
- Resolved black lines appearing on the Summoner’s Court platform during the cinematic
- Resolved the avatar clipping with the camera at the end of the cutscene when entering the Ravenclaw’s room
- Resolved Professor Ronen being out of place during the end of year cinematic: HL-11595
- Resolved Professor Onai’s bracelet clipping through her forearm
- Resolved NPC’s having their eyes misaligned during cinematics: HL-316
- Resolved skipping the final cinematic places the Avatar in the middle of the room
- Resolved the book on the pedestal disappearing during the transition into the cutscene
- Resolved preview videos taking unusually long time to load in
- Resolved avatar being able to cast Revelio during the cinematic
- Resolved a missing part of the texture in the left armpit of the avatar after winning pumpkin game
- Resolved issue of avatar being sent out of world when using skip functionality
- Resolved Fig not having the book in a part of the cinematic
- Resolved random NPC that walked in front of Cressida during the cinematic
- Resolved black flickers appearing on the Avatar’s back during the cinematic
- Resolved being able to open the Tools Wheel and the Spell Tab during the cinematic
- Resolved black flickers on the avatar’s robes during the cinematic where the Field Guide is given to the avatar
- Resolved avatar’s tongue being seen clipping through their teeth when they talking
- Resolved a black screen allowing the avatar to do basic casts and spells can appear instead of cinematic
- Resolved Grotto entrance appearing before the cinematic Squid Door playing
- Optimization to speed up initialization of conversations
- Resolved camera angle issue of Sophronia Franklin, the mission giver, obstructing the final cinematic
- Resolved not able to continue with the mission when closing the title during cinematics
- Puzzles
- Resolved Moth near Fig’s classroom disappearing when the avatar is carrying it to the Mothframe
- Resolved Lumoths ignoring spinners and not attaching
- Resolved Snidgets not being found if the Avatar finishes the moonstone puzzle prior to starting the quest: HL-4430
- Resolved low LOD on fire puzzles in Hogwarts
- Resolved missing collision on the wall next to the Incendio puzzle cube
- Resolved blocking the progression by placing the Accio Platform in the middle of the bridge puzzle and resetting the room
- Resolved the puzzle cube not respawning and getting stuck mid-air multiple times
- Resolved characters disappearing during dialogues if a Merlin Trial was completed just before the interaction
Conversations
- Resolved general conversation timing issues
- Resolved issue when interacting with Kogawa outside her room causes the Avatar to be teleported back to her room
- Resolved avatar popping during conversations
- Resolved a chance for cinematic to present misplaced camera while on stairs
- Resolved the avatar shifting up and down during the conversation with Natsai
- Resolved Ominis holding two wands to one wand in different conversations
- Resolved Natsai and Sebastian’s necks briefly stretching up during the Three Broomsticks conversation: HL-11584
- Resolved flashing light just after the conversation with Natty
- Resolved Thomas Brown arm traversing his body if quickly skipping conversation
- Resolved the arm of Sacharissa Tugwood making weird movements while talking to the Avatar
- Resolved subtle flickering on Sharp and Avatar’s faces during conversation
- Resolved talking with Niamh Fitzgerald after starting mission, the camera gets stuck in the right pillar
- Resolved hands clipping with shoulders during conversations
- Resolved the camera staying locked on Dorothy Sprottle during a conversation
Characters
- Resolved general clipping instances with gear and hair combinations: HL-4080
- Resolved ambient beasts can’t return to their normal shape
- Resolved Cedar Rivet Gloves and Forest Rivet Gloves having unexpected textures
- Resolved Orange Eye of Newt Goggles appearing identical to the Brown Eye of Newt Goggles: HL-1117
- Resolved Intro outfit and robe not being available in your Gear Appearances by default: HL-4880
- Created model for the Arachnophobia version of Spider – meshes and textures
- Created Acromantula balloon model for Arachnophobia mode
- Resolved Fig’s robes clipping through his torso after the final repository reveal
- Creation, updates and support for new Ronen Themed Gear for male and female
- Resolved Dorothy Dencounrt AO issue on her hands by changing her SRXO
- Resolved ceramic mask having a wrong positioning on the avatar’s head after casting Disillusionment
- Resolved avatar’s clothes looking dirty: HL-344
Avatar
- Resolved Avatar getting stuck at various locations in the game
- Resolved issue of avatar dying jumping over railing
- Resolved the Avatar not alerting the enemies if the player quits the mission after taking the invisible cloak and loads another save file
- Resolved the avatar getting stuck between some ruins walls and lose all control input
- Resolved the avatar’s shadow not connecting to their feet
- Resolved Lumos light passing through the headwear and illuminates the Avatar’s head
- Optimization to remove/delete objects at locations avatar respawning points to avoid becoming stuck: HL-2911
- Resolved avatar becoming stuck in a swimming animation after jumping within a dive spot cave
- Resolved avatar bouncing on the water while swimming: HL-47
- Resolved the avatar getting stuck under water near The Watermill wheel
- Resolved avatar getting stuck on the rails of the staircase that leads to the ‚Room of Requirement‘
- Resolved avatar getting stuck in a toilet cubicle in the Witch’s Bathroom
- Resolved bad robe issue on avatar
- Resolved avatar getting stuck in a pile of packages after using Reparo on them
- Resolved the avatar having a lazy eye: HL-316
- Resolved avatar headtracking
- Resolved the avatar being controlled during the cinematic of the door of the Room of Admittance
- Resolved the avatar becoming stuck / trapped between a telescope and railing in the Astronomy Tower
- Resolved the avatar being able to jump off the bridge while being the Headmaster
- Resolved the avatar getting stuck behind the elevator at the end of the dungeon
- Resolved avatar headtracking abruptly focusing on more than one point upon entering Underground Harbor
- Resolved the avatar getting stuck at the entrance of a goblin tent
- Resolved the avatar headtracking abruptly focusing on more than one point upon entering Underground Harbor
- Resolved avatar being able to reverse the rotation of the Shifting Stairs which can lead to OOW content
- Resolved the avatar being able to glide and stay in midair at the dungeon
- Resolved the avatar being able to get trapped between a chariot and some rocks
- Resolved the avatar getting stuck and it being impossible to go out without turn off the title
- Resolved the avatar getting stuck in the roof of the shop „Flutes and Lutes“ due to a missing collision
- Resolved the avatar being able to fall OOW through some textures of the mountain next to a Puffskein Den
- Resolved avatar not interacting with the crate after falling on the floor instead the grid
- Resolved the avatar being rejected by the common room door
- Resolved the Ancient Magic meter capping at two bars when loading a save from the main menu: HL-11989
Flight
- Resolved broom flight boosting and vertical animation: HL-8140
- Resolved light fading in and out on Moon Trimmer Broom
- Resolved while mounting a broom, the player is performing an Ancient Magic throw will freeze the thrown object in place and it can be thrown again
- Resolved avatar being able to climb to the top of the mountain surrounding the Tower Tunnel dungeon, allowing them to fly OOW
- Resolved avatar flying out of bounds under barrier behind Falbarton Castle
- Resolved hole in no-fly allowing player to enter old Forest region
- Resolved avatar entering vault castle while flying in a broom
- Resolved avatar being able to fly out of world through wall with broom
- Updated new fly volumes
- Resolved No Fly Zone border not appearing correctly
- Resolved Headmaster’s Office can be accessed via broom
- Resolved getting stuck while trying to enter the San Bakar’s Tower while mounting the Graphorn
- Resolved the avatar being able to fly OOW through a missing collision in the mountain next to a Puffskein Den
- Achievements/Trophies
- Resolved Game not progressing after collecting the Guide Page
- Resolved progress not given toward Challenges when defeating Inferi by using the ‚Transformation‘ and ‚Depulso‘ spells: HL-2980
- Resolved the chests not being able to be collected in various locations
- Updated location some Hogwarts items
- Resolved „Combat“ and „Quests“ challenges remaining at 99% when completed, blocking the Avatar from reaching level 40 and 100% completion: HL-5331
- Resolved an issue defeating all named enemies did not complete challenge: HL-2980
- Resolved Great Hall Demiguise statue after patching game
- Resolved Goblet of Fire Casket’s Revelio Page respawning after patching game
- Resolved issue with “A Forte for Achievement” being unlocked too earlier: HL-5331
- Resolved „The Merlin’s Beard!“ achievement being collected without completing all the Merlin trials
- Resolved the Overland’s Collection Chests total counter only updating after all the Hogwarts and Hogsmeade chests are collected
- Resolved issue with achievements do not follow Steam language
Spells/Talents
- Resolved the „Confringo Mastery“ talent not breaking the shields with the small fiery projectiles
- Resolved Alohomora VFX can be spammed with auto solve button
- Resolved Wooden gate becoming stuck after using Transformation spell.
- Resolved Revelio incorrectly revealing / highlighting Astronomy tables after they have been solved
- Resolved issue when using Wingardium on objects, the objects do not break when hitting enemies
- Resolved Diffindo spell not working inside the undercroft
- Resolved using any spell that has an AoE effect near any animal will count towards the combo counter and will drop ancient magic particles
- Resolved the user not being able to give any input to the character if hard quitting the title when learning Crucio
- Resolved Glacius causing an odd behaviour on Ashwinders clothes when cast
- Resolved issue with forgotten statue can grow in size after casting Reparo multiple times
- Resolved player being able to break shields with the basic cast
- Resolved Inferi tutorial needing a hold A to continue instead of tap A
- Resolved Marmadukes sarcophagus incorrectly revealed / highlighted by Revelio when accessing the dungeon outside of the quest
- Resolved AoE spells affecting enemies without entering a cooldown when used while aiming without targeting them
- Resolved casting Descendo on a recently transformed enemy will cause it to fall through the ground
- Resolved casting Depulso on the tree while levitating causes it to flip and float in the air
- Resolved the avatar being able to cast Alohomora to the door leading to long hallway even though the lock is on the other side of the door
- Resolved using Depulso on objects, they sometimes don’t break on other enemies if they’re too close
- Resolved casting Accio to the hanging crate will make the crate fall in the floor making the avatar unable to interact with the crate blocking the progress
- Resolved the ability to hit the ghost ‚Nearly Headless Nick‘ with a vase using Accio
- Resolved Hogwarts forgotten statue already repaired before the Player repairs it
- Resolved Daedallian house chests being highlighted with Revelio even when they are in a different house
- Resolved the statue not being rebuilt with Reparo
- Resolved issue with Glacius not affecting the water
- Resolved Wingardium Leviosa be able cast on targetable objects within Hogwarts, making the camera move in odd angles
- Resolved player not being able to cast Accio or Wingardium Leviosa on the bones
- Resolved an issue in getting stuck in one of the Reparo objects after Reparo’ing it
- Resolved the avatar getting stuck on one of the Reparo objects during the Troll fight
- Resolved Sebastian sitting on nothing at the end of the mission after learning Transformation
- Resolved Crucio spell missing if the spell is cast too close to an enemy
- Resolved the Swift talent spawning in a brighter light as VFX at night
- Resolved cast basic attacks against the second crystal wall generating a light issue on basics VFX
- Resolved weird Reparo animation when casting it on the wooden bridge
- Resolved the second Reparo bridge during mission having an odd animation while being repaired
- Resolved blue outlines being seen in incorrect locations when using Revelio on Merlin Trials
VFX
- Resolved VFX Ring not being present when using „Wait“ at a Mission Entry Point
- Resolved whirlpool VFX issue when using swimming teleport
- Fixed Wingardium excessive range
- Resolved the Incendio VFX coming out in the wrong direction after rolling
- Resolved issue with shield effects not showing
- Resolved altering the Alcove visual style for the first time the VFX becomes misplaced
- Updated timing of VFX to unlock triptych
- Resolved issue with water/steam VFX disappearing briefly based on the angle of the camera
- Resolved iteration transition effect is too intense on room architecture
- Resolved Incendio Dragon Braziers (floor & wall mounted) briefly having a pixelated flame when ignited
- Resolved particle effects for Ancient magic pickups remaining on indefinitely
- Optimized rainbow VFX
- Resolved no candy being visible in the avatar’s hand when eating Whizzbees candy from a bowl
- Optimization Troll Swing Cascade VFX
- Resolved Wendelin the Weird Painting missing VFX
- Resolved explosive barrels not exploding even though they are lit and then just disappear
- Added new set of incinerate VFX for arachnophobia-mode spiders
- Resolved ancient magic crater inside the dungeon havig a red halo flickering with white noise textures
- Resolved volumetric wind not working
- Resolved volumetric fog suddenly appearing when walking out the map chamber
- Resolved when customizing the alcoves in the ‚Room of Requirement‘ the VFX will be displayed on the wall to the right of the alcove and distort the Avatar’s hand
- Resolved issues with Guardian’s attack(AM re-activate/recovery radial blasts VFX could be tilted to the side
- Resolved the glow of the Deathly Hallows disappearing when moving the camera
- Resolved fire VFX is not present in the fireplace inside the library
- Resolved Felix Felicis potion remaining on after using a previous save
- Resolved unnatural water behavior in the Green houses interior pond
- Resolved dust VFX popping far away from the Graphorn
- Resolved fire VFX is missing on campfires and candelabras
- Updated the shadowy VFX particles on Death Appear and Disappear during the final combat sequence
- Resolved there being a white fire in professor Weasley’s office chimney
- Resolved some Ancient Magic Hotspots not finishing VFX at the end cinematic after completing them
- Resolved Inferius‘ VFX missing when it is defeated and its body just disappearing abruptly
- Resolved the dirt appearing misplaced when the avatar puts the Mandrake into the pot
- Removed odd VFX over Pensieve guardians before starting the combat
Owl Mail
- The letter overlays the UI of the Owl Post
Accessibility
- Resolved the ‚Audio Visualiser’s ‚Ambient Conversation‘ icon lingering on screen when fighting Inferi
- Added Arachnophobia mode to the Accessibility option
- Resolved the Fireplace not having any UI interaction despite being highlighted in High Contrast Gameplay
- Resolved Teacup not having any UI interaction despite being highlighted in High Contrast Gameplay
- Removed Corruption VFX from the Arachnophobia mode spider version
- Removed small crawling spiders for Arachnophobia mode
- Adjusted the spider corpse assets that are already present in dungeons and lairs will remain on screen even if Arachnophobia mode is turned on
- Resolved assets of small crawling spiders in the dungeon stages and in the open world when arachnophobia mode is active
- Resolved issue with Arachnophobia Mode enabled spiders emitting a screech when burning causing discomfort to people with Arachnophobia
- Resolved an issue of Arachnophobia mode not defaulting to Off
- Resolved the ‚Arachnophobia Mode‘ accessibility option not resetting to the default value when using the ‚Reset to Defaults‘ menu feature
- Resolved the animation after killing small spiders and exploding normal spiders still showing normal spider legs with the Arachnophobia mode On
- Resolved spiders having texture issues when toggling Arachnophobia Mode on or off during battle
- Resolved the body of the spider for the WE_ICE_GARDEN world event failing to be displayed correctly when activating Arachnophobia mode
- Resolved spiders in dungeons not remaining unchanged with Arachnophobia mode is on
UI
- Resolved minimap pathing displaying correctly
- Updated minimap functionality: HL-7913
- Fixed field guide locking
- Resolved localization of Japanese line breaking rules not displaying correctly for low screen resolution
- Resolved Map Changing to a black screen if the Player Presses the Pause Button During the Map Tutorial
- Resolved minimap breaking after leaving poacher tent: HL-12306
- Resolved icons disappearing from the map when quickly zooming in or out
- Resolved Player losing ability to fast travel after abandoning quest while competing in broom races
- Resolved damage numbers that are 5+ digits/figures are cutoff on Death’s Trolls
- Resolved issue when wearing a robe’s hood, equipping a gear item will cause the hood icon to appear on all slots.
- Resolved Field Guide page challenge counters not being consistent: HL-2376
- Resolved floo flames missing for fast travel
- Resolved holding the purchase key before the wand UI appears causing the cinematic to be black
- Resolved an issue with giving a custom name to any beast causes its description to appear as debug/placeholder text while selling them to Brood and Peck: HL-8818
- Resolved floo flames not being unavailable when loading an autosave after learning an unforgivable spell in the Undercroft: HL-5739
- Resolved issue with quest beacons / icons flickering
- Resolved cursor in the Menus to disappearing
- Resolved missing house on the Hogsmeade map
- Resolved reward icon remaining in the challenge after collecting the reward
- Chance the item / tool wheel may become inaccessible after using Ancient Magic Throw
- Resolved the pathing in the HUD changing and misleading the player
- Resolved the Room of Requirement’s Floo Flame UI guiding the avatar to the observation deck in the Astronomy Tower
- Resolved the story difficulty „Skip Sequence“ prompt for Astronomy Tables is missing its description instead showing its Title / Header twice
- Resolved options in the Main Menu reverting to default after rebooting the title
- Resolved fast traveling before mail tutorial causing busy state blocker
- Resolved the text on the Giant Purple Toad’s offspring cutting off at the top when font size is set to large
- Resolved debug text [QUEST_GT01_01_THIEFRING] appearing when the player loot the „Signet Ring“ item during mission
- Resolved notes throughout the game not opening properly when interacted with
- Resolved the message of the day text cooldown is very long and defaulting size always
- Resolved the loading screen going pitch black for 22 seconds after using a Floo Flames
- Resolved spell diamond not displaying spells correctly
- Resolved an overlapping issue for location names in saved games section in main menu
- Resolved floo flames being accessible on map when not visible
- Resolved a virtual cursor being available during gameplay if the Avatar open and closes the Field Guide Map quickly using the Touchpad button
- Resolved beast names „Gwyneira the Diricawl“ and „Biscuit the Mooncalf“ being cut off in Breeding Pen screen
- Resolved Keenbridge hamlet not showing the Field Guide pages counter on the collectables tracker
- Resolved text cutting off when choosing a breeding pair in Breeding Pen menu when text size is set to large
- Resolved Fwopper den having a double icon
- Resolved UI displaying an incorrect number of defeated enemies for a moment when a wave starts at the Battle Arena
- Resolved locking up of the Pause Menu when trying to exit by pressing several buttons
- Resolved Flying Page at the Fountain in Hogwarts Grounds not counting towards the Map counter or The Bell Tower Wing sector: HL-2376
- Resolved Lucan appearing with two mission icons above his head
- Resolved crash Fast Traveling to Hogsmeade after mission
- Resolved the update history always displayed on the default English language instead of being localized to supported languages
- Resolved female – Gear icon is missing and showing up as a red exclamation mark
- Resolved Felix Felicis potion UI being slightly displaced and can causing an erratic animation when switching potions
- Resolved red debug lines on top of the Hogwarts north combat challenge battle arena
- Resolved icons not matching the spells when swapping to a new spell set during a battle
- Resolved map counter for Collection Chests increasing for the Astronomy Wing area, instead of the counter for the Library Annex area
- Resolved an issue with the mission UI updating even though the player doesn’t start it
- Resolved gear comparison when trying to sell unidentified gear displaying correctly
- Resolved hood icon appearing on each equipment after activating and re-open the Gear menu
- Resolved Leopold Babcocke’s store being misplaced in the minimap
- Resolved the minimap inside the underwater vault being inaccurate
- Resolved ‚Gregory the Smarmy‘ Revelio page does not count as collected on the UI
- Resolved enemy damage numbers‘ option stops working when the ‚Show Enemy/Target Info‘ option is set to off
- Resolved pause menu getting stuck in transition when map is disabled
- Resolved the player hanging on the MAP’s menu if they select the Hogwarts map before the map tutorial going to Hogmeade asks for it
- Resolved the player getting stuck in the shopping interface after attempting to interact with a vendor while Natsai’s ‚Owl Post‘ letter is being read
- Resolved UI not popping up after completing mission
Audio
- Resolved VO mission triggers and lines not delivering correctly
- Resolved mission VO not playing naturally
- Resolved pressing the skip button during the reveal of the next pensive will cause the audio and the subtitles to vanish.
- Resolved skipping dialogue can lead to characters remaining in silence
- Resolved many locations having no audio ambience
- Resolved attenuation on the big waterfall
- Resolved missing SFX in female antigravity hat animations
- Resolved some Lodgok dialogue issues
- Resolved straining one-sided Goblin door lacking any audio
- Resolved location specific lines not playing correctly
- Resolved caged Kneazle having no sound when crying for help
- Adjusted cooldown of certain lines
- General audio performance and optimizations enhancements
- Resolved issue with Hogsmeade related dialogue playing when exiting location but should only play when entering
- Resolved certain audio lines not being reproduced
- Resolved generic NPC Prefect girl missing dialogue when detecting the avatar
- Resolved lip sync missing throughout the game
- Resolved VO dictionaries edge cases
- Resolved audio and subtitles issues for optional strings for playerfemale-male and playermale-female not being played
- Resolved no SFX being heard when the Hedge Maze retract after finding the chest at any Hedge Maze
- Resolved Nora’s dialogue line not being played at her location
- Resolved every character besides the avatar is missing their lip-sync in Brazilian Portuguese
- Resolved spamming triangle button making several Protego SFX reproduce simultaneously on the controller speaker
- Resolve1d an issue with the avatar’s mission VO starting to play while the shop is open
- Resolved dialogue option about the tasks to learn Flipendo being available after having learnt the spell
Controllers
- Resolved back audio channels not playing and converting to ‚vibration‘ when a ‚DualSense‘ controller is set as the audio output
- Resolved rumble vibration feature not functioning on Sony controllers
- Dualsense controller support for PC
- Resolved Xbox prompts showning when playing with a PS5 DualSense Edge controller
- Resolved the d-pad interacting with the settings menu while the EULA is opened
- Resolved Switch Pro Controller spell diamond action keys incorrectly replicating the Xbox controller
Display
- Resolved avatar appearing in the right corner of the screen during the Hogwarts invitation letter when using an Ultrawide monitor
- Resolved localization of Japanese line breaking rules not displaying correctly for low screen resolution
Upscalers
- Update DLSS to 3.1.2
- Set XeSS as default upscaler for Intel Arc GPUs
- Added warning to be shown when using outdated drivers on the Intel Arc GPU.
- Updated to FSR 2.2
- Updated to XeSS 1.1
- Raytracing
- Fixed issue with RTAO and decals being black
- Adjusted lighting and shadows
- Resolved Ray tracing making odd or extremely bright visual effects on affected textures in certain areas: HL-9198
- Resolved Ray Tracing shadows creating a hitch when moving in a specific area of Hogsmeade at night
Save Game
- Fixed save game inconsistencies: HL-2953
- Resolved reloading issues with missions
- Resolved reloading the last save file after finishing the mission before collecting its related Field Guide Page will cause it to become uncollectable
- Resolved online save transfer causing player to load in with spell diamond automatically filled
- Resolved destroyed boxes respawning after doing a reload causing the Avatar to become stuck
- Resolved reloading a mission after defeating enemies causes enemies to spawn inside tent
- Resolved issue of platforms stop reading previously saved data
- Resolved avatar spawning OOW when loading a save made inside one room of the Slytherin Common Room: HL-71
- Resolved reloading a save in Kogawa’s Office makes the Avatar go OOW: HL-6216
- Resolved restarting from last save after completing mission causes arena walls to reappear and linger
- Resolved avatar spawning OOW after loading a save on the corridor between the Library and Central Hall: HL-2650
- Resolved reloading a save made during the Reparo objective after the troll fight fails the mission
- Resolved saving and loading a save while inside the stone pillars type of Vault traps the avatar permanently
- Resolved being unable to generate manual and autosaves: HL-3622
- Resolved an issue generating two auto saves once the game opens
- Resolved an issue where flushing the auto save cache wasn’t going through the compression process
- Resolved an issue with the save file leading to an infinite loading screen after the game is closed during Weasley’s conversation: HL-7000
- Resolved inconsistences found on the save data when transferring saves from Gen8 to Gen9 consoles
- Resolved title generating two auto saves once the game opens
- Resolved modification of the option „Upscale Sharpness“ not correctly saving when the player restarts the game: HL-3153
- Resolved reloading a save made right before talking with Grace, the mission becomes stuck on the „Return to Grace“ mission step: HL-5684
- Resolved issue to progress after placing a lantern on a pedestal then loading a save file.
- Resolved when reloading a save after completing the astronomy table the table is not interactable
- Resolved a save being reloaded after reading Jackdaw’s clue will not advance mission step
- Resolved loading a save created after having defeated Fastidio’s for the final time causing him to attack the player even though he’s already defeated
- Resolved autosaves not showing the save icon and closing and opening the title creates progression loss
- Resolved mission getting stuck on after restarting from last save
- Resolved issue when creating a new character while having previous save data causing loading issues when selecting previous save
- Resolved progression getting stuck when reloading an autosave during missions
- Resolved abandoning quest sees the avatar fall to the ground when gameplay resume
- Resolved pop-up message when there’s not enough available space to save not pausing the title and maintaining controller input
- Resolved the title remaining in a black screen if the avatar loads an autosave made after completing mission and solving the astronomy table for a second time
- Resolved title generating corrupted manual and autosaves that makes the game crash when reloading it
- Resolved reloading a save made on a corner of the Faculty Tower makes the avatar go OOW: HL-11915
- Resolved reloading an autosave before the first encounter with Ranrok, leaves the player stuck behind closed doors
Performance
- Added PS5 Controller Firmware out of date popup for DualShock on PC Platforms
- Resolved general platform crashes
- Resolved memory leak with object state
- Added general mission performance updates
- Added general streaming optimization and updates
- Resolved streaming of content causing avatar to be OOW
- Optimization update for NPCS
- Resolved graphical corruption issues at various locations of the game
- Resolved dying and reloading a manual save from inside the Water causing a brief Soft Lock for the Avatar
- Resolved crash on failure initiating online access
- Resolved memory leaking when using Jinx cool down
- Optimization to VFX for enemy & avatar shields
- Optimization to Gear DB queries
- Resolved a LoadMap crash
- Resolved crash with getting damage over time
- Optimization to several hitches within game
- Resolved crash while navigating mission
- Resolved crash fast travelling to the Central Hall
- Resolved a crash when gameplay kept referencing the old world
- Resolved crashes when using the fast travel after defeating the River Troll
- Resolved crash in with water related volumes
- Optimized sun fading issue in intro
- Resolved hitch happening when hitting goblins with Stupefy
- Resolved crash with Incendio
- Resolved crash when accessing inventory items
- Resolved crash for times when fog is turned off
- Optimization reflection captures
- Optimization to bad reflection popping on water
- Resolved performance issues with ancient magic squash finisher on elevated Thornback Ambusher in Rune Door arena
- Optimization with lighting
- Optimization DB queries
- Optimization to fix for infinite loop caused by running out of memory
- Performance improvements at the end of the missions
- Optimization in moving NPC VFX to soft references
- Animation optimization
- Resolved crash with critical finisher
- Resolved infinite load screen when attempting to mission
- Resolved load times of up to five minutes when entering the sanctuary
- Resolved crash when running movies
- Resolved crash when running destructible meshes
- Resolved spell tool crash
- Resolved crash with wizarding world linking
- Resolved crash when loading save game in PerksTree
- Resolved hitches happening multiple times a frame
- General performance and optimization to stations
- Resolved infinite loading screen after force shutting the game during the conversation with Weasley: HL-7000
- Resolved crash after getting caught by death
- Resolved general proxy and LOD updates/optimizations
- Resolved crashes while finding references and garbage collection
- Resolved poor performance occurring when certain trees are on-screen while Ray-Tracing is enabled
- Resolved a crash with spell caster
- Resolved TargetInfo crash
- Optimization to shaders
- Resolved a crash with navlinks
- Fixed and cleaned up the library airlock
- Resolved crashes during the boot sequence when launched on the bare minimal initial payload
- Resolved hitches with Broom Enemy spawner
- Optimized bink player url open to async thread for ambient paintings
- Resolved extreme tile streaming issues being observed in the open world
- Resolved a wheel item crash
- Wingardium crash fix
- Fixed crash with characters visibility
- Fixed crash accessing HUD
- Resolved UI loading screen crash
- Resolved crash for LookingActor functionality
- Resolved ‚Something went wrong‘ message being displayed when trying to start the game without enough available space
- Resolved several crashes during combat encounters
- Resolved a crash with chaos collision
- Resolved crash when reloading a save file after exiting to the main menu
- Resolved a crash when accessing wand linking
- Resolved a crash when accessing initializing tools
- Resolved infinite loading screen if fast travelling to the Room of Requirement
- Resolved being stuck in an infinite load after disconnecting controller while fast travelling
- Resolved streaming issues with wall and several assets from a house when looking through outside the door in Irondale
- Resolved streaming issue of furniture and other elements of Pitt-Upon Ford house when the avatar passes by the door
- Optimization turning certain NPCs visibility mesh being considered for ray tracing
- Resolved PhysicalMaterial crash
- Resolved coastal entrance taking too long to stream in, blocking the avatar permanently if they fly through the tunnel
- Resolved significant performance drops and hitches before entering vault twelve
- Resolved last bridge on the way to the Dragon’s nest presenting streaming issues
- Resolved title crashing if the avatar uses ‚Avada Kedavra‘ on ‚Cassandra Manson‘ at the beginning of the boss fight
- Resolved crash after casting Diffindo at a goblin in the southern battle arena
- Resolved a soft lock happening when talking to Professor Weasley at the end of mission
- Resolved a major hitch while following Professor Binns
- Resolved general hitch issues throughout the game
- Resolved crash when attempting to enter Horklump Hollow
- Resolved crash during the first Knight fight
- Removed Online Chat Plugin because it has a chance to crash game
- Resolved general platform crashes
- Resolved crash when fast traveling to Hogsmeade floo flames
- Added spell impact optimization to fix hitches
- Optimization when streaming in different wand styles at Ollivander’s
- Resolved one of the rooms leading to the first astronomy table having a streaming delay
- Resolved hitches when the avatar loots any transfiguration or trait chests
- Resolved door connecting the North Hall with Transfiguration Courtyard having streaming issues
- Resolved the stairs leading to the Hufflepuff Basement having LOD issues and taking a while to load
- Resolved the interior of the owlery not streaming in when the avatar looks through the top window
- Resolved graphical corruption issues at various locations of the game
- Optimizations for Apparate for PC low settings
- Optimizations for DisApparate for PC low settings
- Optimizations for Spell/AOE for Low PC
- Resolved Avada Kedavra spell VFX not being visible with effects quality set to Low
- Reduced spell VFX in Deathly Hallows
- Resolved a framerate drop around the manor on Steamdeck
- Resolved a frame drop from intro section of game up to reaching Hogwarts on Steamdeck
- Resolved ChromaSDKPlugin Update 1.0.0.8 crash.
- Updated NRD
- Improved minimum pool sizes to prevent textures from getting too blurry
- Shader type compilation optimization
- Shader compilation performance updates and functionality enhancements
Miscellaneous
- Resolved directional light popping on/off at certain times of day – Fixing up sun/moon
- Changes and additions made to the game credits
- Resolved light changing abruptly when the Avatar moves around near the Tower Tunnel
- Resolved flickering lighting on the window left of the Demiguise in Fig’s office
- Resolved sparkle seaweed roughness.
- Resolved Blue Light occurring outside of the Astronomy Tower After speaking to Amit
- Resolved the camera experiencing intense vibrations when the platform overlaps the bridge
- Resolved unintended shadow effect after casting Lumos
- Resolved window’s light streaming in and out when walking near the door that lead to the Transfiguration Courtyard at day
- Resolved sunlight streaming in and out when the Avatar is climbing the ladder to the Divination Classroom
- Resolved issue with avatar casting no shadow in Gringotts vault
- Resolved physics simulation crashes
- Updated min driver recommendation for Nvidia cards
- Resolved Ranrok’s Orbs not breaking on low-spec PC: HL-9076
- Resolved GPU drivers warning prompt only appearing in English
- Resolved the „Nvidia Reflex Low Latency“ tooltip not providing information on its options