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Hunt Showdown Update 1.12

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Entwickler Crytek hat das Update 1.12 für Hunt Showdown veröffentlicht. Mit dem Update erhält das Spiel unter anderem neue Tutorial sowie ein überarbeitetes Equipment System. Zudem gibt es viele weitere Gameplay-Änderungen. Mehr dazu in dem Patch-Notes.

Hunt Showdown Patch-Notes

General Updates

Audio

  • Interacting with spotlights around the maps now has a sound.
  • Adjusted the sound of the wooden indoor levels. Footsteps above the player in wooden buildings should now be more easily differentiated to a Hunter moving on the same level as the player.
  • Crouching through cans and trash piles is now audible to an enemy in very close proximity.

Gameplay

Left-side Peek Advantage

  • Adjustments were made to the location of the Hunter model in relation to the camera, reducing the advantage gained from peeking from the left side of cover. This adjustment focuses specifically on how much of a Hunter’s head is shown when peeking, meaning that there can, in some edge cases, still be slightly more of a Hunter’s body showing, depending on the situation.

Stalker Beetle

  • Increased Stalker Beetle explosion damage to 25.

Quickplay

  • Interacting with a Rift now shows the rewarded Trait on the right side of the screen for better readability.

Lootable Saddles

  • In this update, we are adding a new loot option. Lootable saddles are new additions that can be found on hitching posts or strapped to the dying horse sound trap. These saddles can have a weapon holster and/or saddle bag attached to them. The weapon holster will contain weapons frequently carried by horse riders. The saddle bag will either contain consumables or Hunt Dollars when looted. Lootable saddles spawn in both Bounty Hunt and Quickplay. In Quickplay, the Hunt Dollar reward for the saddle bags is replaced by an ammo replenishment.

Gunplay

New Weapon Variant: Winfield M1876 Centennial Shorty

The growing popularity of the Winfield M1876 Centennial throughout the country brought a wide range of users who desired more flexible versions of the rifle. Some thought an increased recoil to be a worthwhile trade-off for this flexibility.
Ammo types

  • Basic – Medium Ammo – 5+1/12
  • Poison – Medium Ammo – 5+1/12
  • FMJ – Medium Ammo – 5+1/12

New Weapon Variant: Winfield M1876 Centennial Shorty Silencer

Once the rifle is reduced in size, a suppressor attachment makes the Winfield M1876 Centennial Shorty Silencer both dynamic and quiet. It’s well suited for hunting multiple monsters in a small area with speed and subtlety but requires some deft handling.
Ammo types

  • Basic – Medium Ammo – 5+1/12
  • Poison – Medium Ammo – 5+1/12
  • FMJ – Medium Ammo – 5+1/12

New Weapon Variant: Springfield M1892 Krag Bayonet

The Springfield M1892 Krag is a repeating bolt-action rifle with a side-loading magazine. To combine the modern magazine with a classical bayonet was an obvious but exceptionally effective evolution, as it made for a fast-loading rifle that could easily fend off nearby attackers.
Ammo types

  • Basic – Long Ammo – 5+1/6
  • FMJ – Long Ammo – 5+1/6
  • Incendiary – Long Ammo – 5+1/6

New Weapon Variant: Springfield M1892 Krag Sniper

Thanks to its side-loading magazine, the effectiveness of the original Springfield M1892 Krag was unquestionable and was only enhanced with the addition of a sniper scope attached to its barrel. The fast reloading combined with long-range efficiency made this rifle a great choice for those who prefer to stay out of sight and range of their prey.
Ammo types

  • Basic – Long Ammo – 5+1/6
  • FMJ – Long Ammo – 5+1/6
  • Incendiary – Long Ammo – 5+1/6

Weapon Changes

LeMat Carbine: There has seen a couple of tweaks based on the community’s feedback. Its rate of fire has been increased a bit to make it put up more of a fight. Its iron sights have been realigned so it will feel more accurate. Last but not the least, its recoil has been decreased to allow for easier follow up shots.

Hand Crossbow Choke Bolts

  • Slightly increased the size of the choke cloud.
  • Choke Bolts now have the same slightly bigger initial area effect, compared to the lasting cloud of the regular Choke Bomb.

Hand Crossbow Poison Bolts

  • Slightly increased the size of the poison cloud.

Meta

Challenges & Questlines System Improvements

  • Shared Team Progression
    Developer Note: Your teammates’ actions will now count towards the progress of all active personal Challenges and Quests. This rule applies to both PvE and PvP-oriented objectives.
  • Improved Description Text Readability
  • Improved Questline Visibility
    Developer Note: Questlines are now accompanied by an interactive Questline Teaser Banner upon their release. The Teaser Banner is located at the top center part of the UI and is visible while in the Lobby and any other sub-screen. Clicking on the Teaser Banner will redirect the player to the corresponding Questline’s Overview Screen, after which it will disappear.
  • Additional Questlines UI Dressing
    Questlines now have their own distinct background visual.
  • Challenges Pool Update
    The pool of Challenges has been updated with some new objective types while retiring some old ones. Additionally, most existing Challenges have been rebalanced.

New Questlines

With Update 1.12, there will be 2 new Questlines in the Bayou: “The Ward of the Reptilian” and “Vengeance of the Skinned.” These Questlines offer Hunters new types of activities to pursue as well as valuable rewards to earn in 6 Acts each, such as unlocking new Weapon Variants, Legendary Equipment, and more.
Both Questlines will run for approximately 1 month each and in a sequential manner, meaning that the 2 Questlines will neither be running in parallel, nor overlapping with each other.

Equipment Unlocks

Winfield M1876 Centennial Shorty

  • During the “The Ward of the Reptilian” Questline, the weapon is unlocked as a reward for completing the 2nd Act.
  • Unlocked as part of the Weapon Progression of the Winfield M1876 Centennial and costs $103.

Winfield M1876 Centennial Shorty Silencer

  • During the “The Ward of the Reptilian” Questline, the weapon is unlocked as a reward for completing the 4th Act.
  • Unlocked as part of the Weapon Progression of the Winfield M1876 Centennial and costs $137.

Springfield M1892 Krag Bayonet

  • During the “Vengeance of the Skinned” Questline, the weapon is unlocked as a reward for completing the 1st Act.
  • Unlocked as part of the Weapon Progression of the Springfield M1892 Krag and costs $426.

Springfield M1892 Krag Sniper

  • During the “Vengeance of the Skinned” Questline, the weapon is unlocked as a reward for completing the 3rd Act.
  • Unlocked as part of the Weapon Progression of the Springfield M1892 Krag and costs $610.

Early Access & Later Unlock Conditions

Initially, all new Weapon Variants will be unlockable by completing certain Acts of the corresponding Questlines. All new Weapon Variants will eventually be added to their respective unlock trees in a future update. Playing the Questlines will give players a period of “early access” to these weapons.

Loading Screens

  • Added a new filter system to loading screens, allowing for display of specific loading screens to players depending on a variety of parameters: Bloodline Rank, Prestige, Playtime, Game Mode, etc.
  • Added new loading screen hints and images tailored to new players.
  • More unique loading screens will be added in future updates to expand on this new system.

Weapon Statistics

  • Improved accuracy of a lot of statistics.
  • Added new statistics to allow for better comparisons between weapons, tools, and consumables:
    • Throw Range: The furthest range (in meters) this can be thrown.
    • Damage (Thrown): Damage value of hitting a Hunter with its full effect.
    • Spread: The relative crosshair spread while aiming from the hip. Shotguns have a comparatively wider spread.
    • Sway: The relative amount of weapon sway while ADS.
    • Recoil (Vertical): The relative strength of the vertical recoil after a shot.
      Developer Note: Spread, Sway, and Recoil replace the statistic ‘Handling’ and should allow for a more accurate comparison between weapons.
    • Cycle Time: the time (in seconds) this needs to ready for the next shot, including time to reload if necessary. For Dual Wield: the time it takes for the weapon that shot first to ready again.
    • Fuse Timer: The time (in seconds) until detonation.
    • Stamina Consumption (Light): the stamina consumed with a light melee attack.
    • Stamina Consumption (Heavy): the stamina consumed with a heavy melee attack.
    • Stamina Consumption (Throw): the stamina consumed when being thrown.

Quickplay Recruits

Added more variation to the starting equipment for quickplay Hunters. These weapons can now appear as additional starting items:

Medium Range:
  • Nagant M1895 Silencer Pair
  • Hunting Bow
  • Scottfield Model 3
  • Scottfield Model 3 Pair
  • Sparks Pistol
  • Sparks Pistol Pair
  • Springfield 1866 Compact
  • Springfield 1866 Compact Deadeye
  • Winfield M1873C Vandal
Short Range:
  • LeMat Mark II Pair
  • Winfield 1887 Terminus Handcannon
Melee:

When choosing Melee, the regular melee tools are replaced with:

  • Throwing Knives or
  • Throwing Axes

All weapons can also be chosen in the Random pool.

Legendary Additions

  • Legendary Hunter – Worm Bite (1.000 BB)
  • Legendary Hunter – The Hornback (1.000 BB)
  • Sparks LRR Silencer – Muscadine (900 BB)
  • Romero 77 Alamo – Flat Iron (800 BB)
  • Fire Bomb – Brookes‘ Burner (800 BB)
  • Weapon Charm – Ruby’s Favor (400 BB)
  • Weapon Charm – Nemean Claw (300 BB)
  • Weapon Charm – Ferryman’s Coin (300 BB)
  • Weapon Charm – Blood Relic (500 BB)

UI

Bounty Hunt UI

There are some updated UI icons in the Lobby of Bounty Hunt, including a new toggle to switch the selection of enemy team sizes. To increase the readability, we deleted the following elements: MMR Ranges, Event Information and Duration (if applicable), and the Redeem Code button (can now be found in the options).

Contextual Popups / Matchmaking Reminders

To help new players become familiar with important actions before starting matchmaking, we’ve added reminder pop-ups. These pop-ups provide information such as joining matchmaking alone, competing against teams of three, and the status and equipment of the player’s Hunter. Pop-ups can be disabled by the player and will not appear again.

Weapon Charms

Weapon Charms are now displayed with different rarity levels: Common, Uncommon, Rare, Epic, and Legendary.

World

Stillwater Bayou:
  • Slightly reduced the number of bushes to make it a bit easier to spot enemy Hunters in the forest between Darrow Livestock and Port Reeker.
DeSalle:
  • A new water entrance/exit has been added to the Boss Target lair in Weeping Stone Mill.
  • Removed roots from vegetation near the bridge north of Upper DeSalle to improve player movement.
  • Reworked and cleaned up vegetation on the east side of Pearl Plantation for better readability and player movement.
  • Reworked and cleaned up vegetation between Ash Creek Lumber and Upper DeSalle for better readability and player movement.
  • Reworked and cleaned up vegetation on the west side of Upper DeSalle for better readability and player movement.
  • Reworked and cleaned up vegetation on the north side of First Testimonial Church.
  • Cleaned up hidden vegetation for performance improvement.

Quelle:Hunt: Showdown: Steam-News-Hub (steampowered.com)

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