Entwickler Running With Scissors hat das Update 1.1.2 für Postal 4:No Regerts veröffentlicht.
Postal 4 Patch-Notes:
Added
- New Beggar Sign Select UI as well as updated cardboard sign text!
- Key Icons for Krotchy Tips and weapon / item hints!
- More pickups and NPCs throughout various levels!
- Ghost Town <-> Shanty Town Zap Zone!
- One handed reload animations for Kart!
- New Nitro indicator!
- New Kevlar / SiC models!
- Physics pass!
- More, more interactables! Objects such as coin machines, instruments, hand dryers and so on will now have some level of interactability!
- Highly requested PIII Gloves to Dude’s outfit!
- New bystander animations and states!
- (Pulling out their phones to record, stunned, bumped into, begging and more!) For example, you will now notice when an NPC is injured as they’ll have unique movement cycles
- New Going POSTAL Challenges throughout Edensin! (Rock Smasher, Bulls-eye in Ghost Town)
- Dropkick! Simply run, jump and kick to knock down NPCs!
- Progress bar to the Muck Mopper side-errand!
- A lot of third-person animations to various weapons!
- Third-Person Swimming and Climbing animations!
- Plenty of decoration textures, billboards, etc. to levels across the game!
- Screen blood splatter for close range hits!
- NPCs dropping items properly! If an NPC carries more than five items, they will be converted into a backpack pickup, this includes regular items as well as weapons
- Unique HUD cosmetic for the Sexy Outfit!
- Reflex Sight support for the M60!
- Dual wielding support for the Scissors!
- Music and ambient sounds to previously empty / silent areas!
- Working mirrors!
Changed / Improved
- Reworked the Shovel to perform more closely to Postal 2
- Improved and polished all cutscenes in the game that had issues
- Improved Border Smuggler errand
- Improved Pump Room section of the Sewer errand
- Improved reflections in various areas especially the Prison
- Removed the impulse absorption so kicks, bullets, and explosions and move ragdolls around
- Replaced various placeholder Kunny Island textures
- Improved audio sync in cutscenes
- Made various navigation improvements
- Improved lighting in Affluent area
- Improved waypoint behavior: Clicking on the map after placing a waypoint will now remove it
- Adjusted Scooter Time Trial times
- Cops will now drop handcuffs upon death
- Improved the rock climbing area in Kunny Island. Added a unique mesh that’s climbable with a new Going POSTAL Challenge on top of it
- Improved the first person unarmed sprint animation
- Polished a lot of the third-person animations, added scooter dual-wielding animations
- Disabled ability to dual wield Ticketing Device…
- Removed the „Hold E to get on vehicle“
- Improved the interior of Cock Asian
- NPC footsteps will now react to dirt, wood and metal
- Game Dev Nerd now will sometimes say something when Dude pees in VR
- Added Krotchy hint about ability to destroy doors with Sledgehammer in Crypto building
- Special outfits will now also be a part of the Clothes Bag item to prevent confusion
- Made sure old saves work with the cosmetic items that have been removed
- Hid unrelated errand markers when going into a “dungeon” area of Treasure Hunter
- Corrected many non-working, incorrectly assigned, and unassigned dialog lines
- Reduced redundant dialog lines for better optimization
- Goats and Pigs will now have more idle sounds as they walk
- Tweaked Reflex Sight LOD so it doesn’t look as horrific in FirstPerson view
- Removed several duplicate checkpoints in Prison which will get rid of the small stutters when entering cell blocks
- Improved the projectiles a bit which should make them more reliably apply physics to ragdolls
- The VR widget machines will now have music so they are not dead silent
- Optimized first person animations
- Added a Rewards texture icon that will appear in a Krotchy Tip which mentions redeeming plushies for rewards
- Visually improved a lot of areas in maps, from Residential to Kunny Island
- Changed direction of some mansion interior doors for better movement
- Improved a ton of product textures
- Adjusted Mall audio
- Improved the look of decals, especially in Mexico side
- Made Bums and Sewer Hobos ignore Offroad and Grass restrictions so they can roam freely
- in their outlying areas as intended
- Added new squash sounds when NPCs are killed by the boulder, they also scream now too
- Improved quality of Wipe Compound map texture
- Improved the look of the whole area that leads to the Penitentiary
- Overhauled Sign Beggar dialog lines, now correctly set up
- Improved collision of more models
- Improved the look of rampage trigger descriptions, text will now wrap which will take care of an issue with long descriptions going off screen
- Minor pickup placement tweaks throughout whole world tile
- Added graffiti to the Prison facade that appears starting Tuesday after the riot. Turned off some lights on prison facade starting Tuesday, hence it looks derelict after the riot
- Simplified the Sledgehammer and Mallet removal code to fix some bugs
- Updated unarmed turning animation
- When you let go of the skip cutscene button, widget will only disappear if progress bar depletes all the way down to 0%. It will no longer stay on screen for the full duration of a cutscene
- Improved Cat Dude UI, added a button hint for urethra
- Improved lip sync animations
- Handcuffing NPCs during the Prison mission will now have a chance for the Warden to pester you about doing a pacifist run
- Disabled long bystander conversation lead out lines
- Improved / Polished a lot of third-person animations
- Unlocked a couple of doors in the Dark Lodge
- Updated music and ambient sounds in most areas
- Reduced volume of the ads on the Edensin Radio station to balance with the music and DJ banter
- Adjusted NPC wait time for Petition
- Adjusted the collision of a ground mesh in Shanty Town that was causing the Dude to float a bit
- Prison Warden audio improvements in tutorial section
- Replaced some NPC routine animations
- Blocked off Lost City until Friday
- NPCs will be much less likely to spam „decide to fight“ line
- VR level changes: Little bot will now have music in its menu screen at the end of the run.
- When the menu is now opened and closed for both there is a sound attached. When player reaches room at end of violent run music resets to calm music
- Spaced out lockers in the tutorial section of Prison Warden errand to have better access to pickups
- Smoothed the transition between normal and third person dual wielding animations
- Adjusted volume of grocery store music to be louder
- Breaking the windows on the Police Station will now play the police station music
- Added missing zap-zones
- When hitting the dummy with a Padded Baton the Warden will now give banter on being pacifist
- Thrown Sledgehammer and Mallet are now automatically equipped if you have empty hands when picked up
- Adjusted the foot to have the same screen presence as POSTAL 2’s
- Improved the reliability of the kick on ragdolls and gibs
- Implemented sprinting animations for all weapons
- Player homing rockets will now lead their target
Fixed
- Some lockers not having collision in Prison
- Annoying “disco” NPCs
- Boss NPCs not having damage immunities implemented properly
- Bugged NPC pathfinding around Pistolas y Tacos
- Pigeons not flying around in the Penthouse boss room
- Various Going POSTAL Challenges not spawning additional NPCs
- Clothes Bag not appearing in Items Wheel
- Weapon swapping button
- HUD bug where a magazine counter was displayed for the Scissors
- Odd deformations for classic/robe dude torso
- Phone Screen sometimes not accepting any inputs other than ESC
- Being able to pick up Gas Cans when full of Gasoline
- First Person sleeve clipping with Gas Can animations
- Puke splash particle looking a bit janky
- Boss Health Bars not disappearing when transitioning from one zone to another
- Final boss music janking out if you threw too many Pigeons at him
- Issues when entering and exiting VR world
- El Plago spawning before Peso Payback errand on Friday
- Weapon Wheel button not switching between the Hands and the last weapon used
- Desert Eagle aim view offset being slightly off
- Buggy Going POSTAL Challenge in Riverside tile
- Offset on Dilbow and Grenade suicide
- Police Uniform not using the correct „clothes changed“ dialogue
- Rats not making any sounds when dying
- Wanted Meter not increasing as quickly as it should
- Few doors opening in wrong direction
- P350 and Dilbow not being added to certain loadouts
- Scooter speed on low FPS
- Bidet Petition errand showing up during POSTAL / Impossible and related difficulty modes
- Third person aiming code hitting things behind the player
- Music not shutting off when pausing during Fix Race errand
- Painting frames for Art Dealer side-errand having interact prompts
- Fire Station onlookers not spawning correctly
- Going POSTAL Challenge music turning off all other music after completing it
- Positioning of phone models in NPCs hands
- Fixed pillar sounds not respecting reverb during Treasure Hunter errand
- Certain cheats that could be triggered without requiring /sissy
- Helicopters not disappearing upon explosion and flame particles staying floating in the air
- Janky third-person perspective when scoping in with Sniper Rifle
- Toilet water sometimes not turning yellow when you piss in the bowl
- Dude completed line when completing Fix Race errand by getting the red scooter to win not correctly using the chosen Dude voice option
- Getting stuck in BDSM basement due to keypad status not sticking after loading a save
- Collision in a couple houses in Border level that were blocking the windows
- A lot of unusable ladders
- Handcuff item in Vending Machine
- Pressing ESC while in the map causing a waypoint to be added
- Some ATMs not spitting out money
- Nigh-Impossible difficulty not being nigh-ly as impossible as advertised
- NPC reactions to Dead rats and other animals
- Ragdolls flying into the air when killed with the weapon wheel open
- Players sometimes not respawning correctly after final errand
- Crashes related to some of the Going POSTAL Challenges
- Weapon attachments not getting bloody or poopy
- Stairs disappear too close in Industrial tile
- Untextured assets in The Mall
- Various issues with boltons clipping
- Waypoint connection between Residential and Zag tiles
- Foot not getting poopy and/or bloody
- Russian subtitles
- Beggar Sign and Bidet Petition breaking door windows…
- Krotchy Tip notification sound playing during loading screens sometimes
- Issue with Apocalypse not triggering after leaving via south exit of shanty town
- Being able to access L4 zap zones with scooter
- A ton of world escape bugs
- Drag outfit clipping with Pistol and P350
- Zap zone blockers not appearing correctly after defeating final boss
- Auto equipping Grenades or Molotovs when loading a save
- Unloaded props in Mexican shop
- Wall asset extruding through wall of High Seas hotel
- P3 Dude glasses looking jank
- Misaligned sitting POI in the Mall
- Fixed various issues with the Cheats Menu
- M16’s appearance when using sights with cosmetics
- Untextured arm and janky blood material outside Spike’s doghouse
- Floating Rocket Launcher pickup in Industrial crane Rattler puzzle
- Being able to fall through the map in Riverside behind Taco Shop
- Player being able to pickup melee weapons you already have
- Unreachable Golden Larry doll on Ghost Town church roof. It’s been now moved below the church
- Various holes in maps
- Glass on doors breaking from things like Urine and Gasoline
- Invisible prop/blocking volume in “Grove Street” (Commercial level)
- AK not cutting legs off on a killing shot
- Muddy texture on ground in front of Mike J mansion
- Subtitles in VR errand
- An empty void when trying to go from Ghost Town to Shanty Town
- Race assignments on all chameleon skin textures. Lack of bystander variety, incorrect race voice assignment, etc. now addressed
- Bug where stationary projectiles overlapping with NPCs didn’t explode properly
- Officer’s face in Pay Fine intro
- Spurt’n’Squirt 9000 not using unique canister skins for different ammo types
- Machete not having a default cosmetic class set up
- Mallet being unretrievable when the Pawn is on all fours
- Missing Tools R Us ladder
- Offset on Gas Can firing animation
- Janky water shaders in Dark Lodge
- Voting machines clipping through booths
Quelle: POSTAL 4: No Regerts: Steam-News-Hub (steampowered.com)