Entwickler VOID Interactive hat den Patch 21753 für Ready or Not veröffentlicht.
Patch Notes
SFX
General
- Assign phys mats to certain surfaces
- Minor timing tweaks in ADS events
- Minor volume balancing for generic sounds
- Remove conditional redundancy in weapon firing loop
- Re-render wood creak assets to remove pop
- Reduce sound size for general HRTF preset
- Fix double spatialization on many footstep foley events
Gas
- Door transition overhaul
- Various tweaks across env to better suit door transition system
Meth
- Door transition overhaul
- Various tweaks across environment audio to better suit door transition system
- Fix certain footstep foley volume not having anything assigned to it
Voice Acting:
General
- Added Generic Civ Male 3 / 4
- Added Generic Sus Male 2 / 3 / 4
AI
- Tweaked the AIs ability to ’sense‘ targets through walls
Penthouse
- Tweaked Penthouse AI with lower overall reaction time.
General
- Updated build to generate pak files based on level to make updating more granular in terms of files downloaded
Quelle: https://store.steampowered.com/app/1144200/Ready_or_Not/