Entwickler Endnight Games hat den Patch 07 für Sons of the Forest veröffentlicht. Nun gibt es Dedicated Server und fahrbare Golfautos.
Mehr Informationen findet ihr in den Patch-Notes.
Sons of the Forest Patch-Notes
Features
- New end boss battle and cutscene
- Dedicated servers
- Drivable golf carts
- Rifle
- Decorative frogs
- Animal head trophies
- Stone doorways, struts, windows and pillar detached placement
- New stone holder structure
- Window shutters
- Updated environment on East side of the map with more streams, waterfalls, lakes, ponds, cannibal villages, rope bridges and more
- Some new story note pickups added
- Dirty/clean water system added
Improvements
- Stones now apply damage to things when thrown
- You can now attach stones or any length of log to ziplines rather than just full logs
- A held relocated structure is now thrown if the player opens their inventory
- Added new cat food visual
- Wall shelves can now store cooking pots
- Kelvin can now finish building stone fireplaces
- Improved look of burning sticks material
- Improved look of boiling water
- Improved performance of trees in winter
- Improved stone/rock text localization
- Cannibal winter clothes now burn when the bodies are burned
- „Collected“ and „added to backpack“ text when picking up items is now localized
- Added LOD support so that items in storage holders will disable when far away
- Fixed issue with armor pieces on shelves having expensive scaled mesh colliders
- Adjusted some duck landing spots on water that were over land
- Repairing floors no longer re-orders its planks
- Disassembling a Custom Effigy now takes the limb you are targeting instead of the last limb added
- It should now be easier to place furniture in crowded areas
- Improved player on fire visuals
- Added an idle variation to ducks and increased their drinking and eating rate when on lakes
- Added new stone building tutorials to book
- Added some small cannibal camps to cave D
- Light bulbs can now be used from the grab bag and can be added to shelves
- Player can no longer perform interactions when aiming their weapon
- Player can no longer open their inventory right at the same time that they trigger a hatch or security door interaction
- Fish on spears will now fall off when the spear is put away or thrown
- Set armor racks to only allow a single user to interact with them at a time
- Added some hot springs to some mountain areas
- Dismemberment blood splat optimized
- Visual fixes for cave entrances : shimmering density, seeing through entrance from distance
- Improved lava impact visual
- Setup stone beam & pillar electric wire elements
- Pillar detached placement now works with any combination of log quarters or stones
Balance
- Drinking dirty water will now cause a small amount of health damage, boil water or collect in rain collector for clean water
- Added custom game setting to allow players to toggle the pausing of the world sim when in inventory
- Pausing in inventory now defaults to false in hard survival
- Demon boss reduced health and damage it delivers. Some attacks have longer cooldown and increased it’s damage against structures
- Added additional ammo and health pickups to corridor before gold room
- Added rifle ammo chance to ammo cases
- Doubled strength of stone structures
- Gold Armor now reduces incoming non-demonic damage by 30%
Fixes
- Fixed Knight V’s and gliders vanishing in some save games
- Improved and fixed most cases of artifacts caused by having too many built lights
- Improved weather occlusion and added a quality option that can be turned up if needed to fix issues of occlusion visually breaking
- Fix demon boss in overworld rescaling during some attack animations
- Fix for idle heavy male cannibal audio being audible from far away
- Removed deprecated option to place wire on standing stick
- Fixed pillars placed at the corner of two connected stone beams shifting if a stone is removed from one of those beams
- Fixed incomplete stone beams allowing removal of sibling beams supporting a pillar
- Fixed dismantling first stone from a complete stone beam not cleaning up links to supported structures until the last stone was removed
- Fixed stone fake pillars remaining on when disassembling a grounded stone Beam in a specific order
- Fixed stones allowed to be added to quarter log pillars
- Fixed using a repair tool on a second story leaning beam causing it to clip into the pillar its leaning against in a specific context
- Tweaked stone beam visual so lightbulb fits under it
- Fixed placing a strut underneath a tarp causing the tarp to collapse
- Fixed dismantling and replacing ramps resulting in broken weather occlusion for those tiles until game was reloaded
- Improved weather occlusion inside of the beached yachts
- Fixed being able to remove a pillar supporting a strutted beam if there was a linked beam with a strut on the other end
- Fixed cut pillar calculations sometimes preventing cutting a half log high pillar into a quarter log high pillar
- Fixed invalid linking issue when adding a pillar bellow a beam that connects a pillar to a wall
- Fixed various small building issues with struts and beams
- Fixed being allowed to cut pillars that are supporting furniture
- Skinned animals now have head removed
- Fix player sometimes stuck sliding on ground while in knocked down state
- Fix „Take Item“ Kelvin order causing player to try to equip previous item before opening grab bag
- Fixed placing a beam between two pillars with a full wall underneath not linking that beam with those pillars properly, which resulted in a beam impossible to dismantle while it has sibling beams linked to it
- Fixed half log spawned when cutting window sometimes staying stuck in the wall
- Fixed second stick placement failing when building a fire in a stone fireplace
- Fixed error spam when placing a leaning beam on beams supported by a wall in some context which would prevent the beam placement
- Fixed stone fireplaces getting destroyed too easily
- Fixed struts broken off of a structure not spawning a pickup
- Fixed picking up a held item while holding multiple stones causing player to only drop one stone pick up
- Fixed error spam on multiplayer client side any time a trigger touched a log pickup
- Fixed placing door not orienting it as the inside towards the player consistently
- Fixed stone structures not affected visually by snow and wetness occlusion volumes
- Fixed Defensive Wall Gate handles changing orientation when repaired
- Fixed cooking pots not always having the correct stew after save load
- Fixed adding the the first item to a storage holder being difficult in some cases
- Fixed issues with the cooking pot loosing its recipe in certain situations
- Fixed issue in multiplayer where the cooking pots current volume on the fire was not being updated when another player takes liquid from it
- Fixed pots with stew turning into water when moved from one fire to another
- Fix for erroring when trying to pickup any item that is a volume container but does not have a recipe
- Fix for empty cooking pots getting destroyed when a campfire burns out completely
- Fixed issue where dumping out the flask or cooking pot would also dump out the other if the other had been equipped before going into the inventory
- Fixed issue with shelves where some spots on shelves would not save properly
- Fixed standing fire UI interaction positioned too high
- Fix for getting into a broken state if the player tries to open the guide book when in inventory
- Fixed issue with multiplayer clients not being able to send objects on ziplines in both directions
- Fixed Kelvin sometimes able to get pickups far out of reach
- Fixed ducks sometimes getting interrupted while going to lake
- Fixed some activation and render distance inconsistencies on enemies and animals
- Fixed bug where it was possible to skin animals or creepies through collision
- In peaceful mode, villages will no longer have a chance to get covered in creepy spittle
- Chair inside bunker food will no longer show up in the inventory view
- Fix for having to look away from the zipline for its interaction UI to update
- Filling a held pot with stew that’s on the fire will now look like the correct stew
- Fix for opening inventory when the waiting for sleep interaction is active getting player into a bad state
- Fix for being able to eat from pot and light fire at the same time when loading into a game that had a cooked pot on an unlit fire
- Amount of stew remaining in a pot on a fire is now synced across multiplayer clients
- Fix for sometimes getting into a bad state with held items when equipping previously held item at the same time as performing another action like eating
- Fix for ziplines not getting destroyed when attached to trees that are not LOD 0 or other destructible world objects that are not trees
- Fixed missing visuals for one of the mushroom pickups
- Fix for boiling audio continuing to play if the fire that an active cooking pot is sitting on is destroyed
- Fixed cooking not always taking the satisfied recipe that has the most ingredients
- Fixed sporadic collision on laptops after they have been broken
Audio
- Added all the missing mouseover and pickup events (Action Camera, seeds, lightbulb heads)
- Updated distances on flare audio attenuation and tuned levels
- Impact sound effects are now also triggered when they hit other pickups so that a pile of pickups would make sound
Quelle: Sons Of The Forest: Steam-News-Hub (steampowered.com)