Entwickler Endnight Games hat den Patch 08 von Sons of the Forest veröffentlicht.
Mehr Informationen findet ihr in den Patch-Notes.
Sons of the Forest Patch-Notes
Features
- New found footage video added
- Hokey Pokey trap added
- Electric fences
- Freeform electric wire placement added
- You can now carry and play radios
- GPS Locators can now be 3d printed and crafted in the inventory
- Golf cart lights added
- Golf cart can now seat up to 4 players in multiplayer
- Added reduced ammo difficulty level option
- Added returning creepy enemy, will appear after endgame
- Added new vocal announcements to some bunkers
- Virginia and Kelvin can now swim if they end up in deep enough water
Balance
- There will now be less frequent enemy raids depending on how many regulars or creepies you have killed, this amount will increase over the days unless you kill more enemies
- Defensive walls can now take 4 times as much damage
- Reduced health on the special glowing puffies
Improvements
- Animal heads can now be shaken when held
- Angry moose now sometimes kick a nearby player
- Fixed some bugs that could cause too many or too few enemy search parties on loading or restarting a game
- Fixed various save/load and syncing issues for endgame boss cutscenes and battles
- Fixed issue where Ai actors couldn’t see a player sitting in a golf cart
- Improved getting in and out of golf cart animations
- Kelvin will visually refuse an order that requires trees if none are nearby
- Turtles can now be electrocuted
- Fixed turtle eggs not spawning for multiplayer clients
- Rabbit footsteps sound different in snow now
- Improved putter hitting golf ball
- Various asset memory optimizations
- Various UI, pickup and audio optimizations
- Blueberry bush berries now deform with bush
- Ocean patch optimization
- Various environment layout fixes
- Basalt rocks added to caves merged collision meshes
- Moss LOD ranges optimized
- Optimized LOD2 for cliffs
- LOD groups optimized
- Starfish LODs added and group assignment changed
- Stream LOD ranges optimized
- Bunker and Cave entrances optimized
- Small rock pickup optimized
- Added missing LODs to some legacy rocks
- LODs setup for KnightV, hang glider, and golf cart
- LODs setup for Lakes
- Lake audio emitters optimized
- Spruce tree meshes optimized
- Seaweed Dry Cluster LOD2 optimized
- Optimized Berry meshes
- Fix for some waterfall particles that were always on
- World collisions optimized, reduced number of active colliders
- Rocks and stones now have collision in the log sled
- Added play visual for action camera
- Fixed faked GI slipping over surfaces when rotating the camera
- Improved mask maps for snow and wetness
- Optimized fallen log LODs
- Optimized lily pads
- Moved dead tacti with action camera in bunker entertainment to easier to see position
- Dead stumps and rock billboards now draw further
- Added LODs to stick and log storage, log windows, fences
- Energy drink item now uses a low level of detail when on shelves or a pickup
- Optimized the in world stick pickup
- Increased delay before boss cutscene
- Added countdown timer to back of gold room
- Setup streaming versions of the beached yachts to optimize memory usage
- Removed texture streaming on golf cart logo
- Window shutters are now animated when closing or opening
- It is now possible to place a beam on the forward end between 2 beams supported by struts
- Added Idle motion to Golf Cart driver and passenger so they aren’t static
- Rifle and other weapons no longer behave strangely during player hit react animation
- New idles for holding trophy heads
- Knight V now leans with player correctly when viewed in third person multiplayer
- Improved server browser filtering user experience
- Added server browser support for search by IP address in the server name search bar
- Added server browser filters: “not empty”, “public”
- Added ping to the server browser entries
- Added filters reset button to server browser
- Dedicated servers played recently will be refreshed first to improve responsiveness
- Dedicated servers on which you have a save will now be sorted first in list
- Improved server browser performance
- Improved server browser refreshing in bad networking conditions
- Server browser gamepad navigation fixes
- Dedicated servers won’t be detected as “game running” anymore by steam launcher, and game can now be started from steam launcher on the same machine as the dedicated server
- Added non verbose logging mode, which is now the default mode. Verbose logging mode can be forced by using the -verboseLogging command line argument (see dedicated server guide)
- Dedicated servers will now immediately save before shutdown to avoid data loss
- Updated dedicated server guide: Dedicated Server Guide
Fixes
- Fix for player drinking from a pot when they are holding a valid container to fill up
- Fixed issue where some items in the grab bag were hard to select due to the raycast blocker overlapping some items
- Set deer head in the grab bag to not be convex so that it does not overlap the duck head collision
- Fixed being able to add items to the cooking pot while its cooking clean water
- Fix for cooking pot lid popping off for clients every time someone drinks or refills from the pot
- Fixed issue with storage LODs not activating until the player is near them and then moves away
- If a GPS locator is trying to be added but does not have icon data, initialize default data
- Turtle shells are now properly dropped when skinned if the players inventory already has a shell
- Fixed pause menu being accessible during boss cutscene
- Prevented escape prompt from showing up early during get to the chopper cutscene
- Fix for Screen Space reflection not turning back on after turning it off/on
- Fixed sled hit react animation
- Fixed bug with Crossbow reload and idle animation
- Fixed some cases of cannibals prematurely dying while burning, and they now won’t catch fire from blocked torch hit
- Fixed player climbing cannibal lookout tower rope not being aligned with rope on some towers
- Fixed hanging skeletons on large destroyed huts reappearing in air
- Fixed multiple players being able to pickup the same dead body at same time, which could lead to several issues
- Fixed some visual issues on Puffies carried by other players
- Fixed wall not accounted for as a valid support when counting unsupported beams, it now provides the same benefit as having pillars supporting each end of the beam
- Fixed case where destroying struts was not properly propagating the collapse to its supported beam
- Fixed cutting pillar into a defensive wall spike not checking if it is supporting a SCREW structure, which would destroy it when applied
- Fixed selecting terrain conforming outlines breaking placement alignment for non conforming outlines selected afterwards
- Fixed missing snap point to place full log or stone pillars underneath second story beams
- Fixed dirt of planter furniture not affected by snow and wetness occlusion
- Fixed several issues with dismantling beams that could cause issues
- Moved up last line of Barb note to not overlap thumb
- Fixed an issue where dedicated server couldn’t be joined after the computer returned from sleep mode
- Fixed alpha on crosses burn demons note
- Fixed spreading phlox rendering 2 times
Audio
- Added SFX when placing electric wires and solar panels
- Added frog hop audio event
- Rifle audio distance tuned
- Flare audio distance tuned
- Reduced shrub hit sound level when driving a golf cart
- Fixed noticeable clifftop surf audio turning on and off abruptly
- Made cave entrance audio have random start times so they’re unlikely to phase
Quelle: Sons Of The Forest: Steam-News-Hub (steampowered.com)