Entwickler Endnight Games hat den Patch 14 von Sons of the Forest veröffentlicht.
Mehr Informationen findet ihr in den Patch-Notes.
Sons of the Forest Patch-Notes:
Features
- Added craftable arrow types, fire, shock, poison and explosive
- New small cave added to map
- Added another ??? findable item
- You can now view all the notes you find around the world via the group of pages item in inventory
- Added 3 new findable blueprint traps and 2 other findable blueprints
- Added buildable spear holder
- Added buildable double bed
- Added new cannibal type ‘Igor’
- Added some new note pickups
- Added new decorative magazine and book
- Added new crafting animation for crafting GPS trackers
- Added a bunch of new details, pickups and environment details to world
- Added various details to many of the cannibal villages
- Extended and detailed the 3 ice caves
- Added new facial deformities to some cannibal faces
- Added new draped tarp pickups on some stumps and skeletons in world
- Muddies will now gather to pray to their own effigies that were added to various places around the world and will now prioritize food over everything else
Improvements
- Cannibals with skin masks or bags on their heads now have more agitated idle animations
- Tactical bow resting idle can now be aimed down slightly further, bringing it in line with the crafted bow idle animation
- When holding a bow and equipping the lighter, the lighter will no longer float through the air towards the players hand
- Overweight Male Cannibals now have an alternate burning animation which fixes a bug where they would pop from prone to standing
- Heavy Cannibals’ drink water animation has been cleaned up so that their club is in the correct position in their hand
- Added more deer and land turtles to the far side of map
- Twins now has an electrocute reaction
- When the player skins dead animals, other players will now see the knife and pickup in their hands
- Improved the look of creepy Virginia and demon wetness masks
- Improved albedo on fishing huts
- Converted various pickups to use more performant primitives colliders
- Improved look and detail of many of the story note pages
- Added extra fog to mountains and added more fog details on far side of map
- Added poisoned status support to characters, they will lose health and energy and sometimes get injured and stop attacking when poisoned, and multiple poison effects will stack
- Arrows that break a piece of armor will attach to the enemy instead of falling off
- Items dropped on killing a character should now retain item instance data if there is any stored
- Cannibals carrying a torch will now drop their torch on death
- Improved issues with hitting or electrocuting cannibals on trees not knocking them off
- When a client dismembers a dead body, the limbs now spawn in the position they see them
- Adjusted killer whales away from some too shallow areas, and fixed visual issue with their jump
- Filled the large lake on the far side of the mountain with fish
- Improved the look of cycling arrows on the bow by not having the arrow flicker while switching to to the next arrow
- Improved how lighting held items work
- Added some randomization to tarp bounces
- When dismounting the Knight V you will now re-equip your previous weapon
- Improved look of Common Juniper billboard
- Added far distance stippling when billboards are disabled/enabled
- Added wind effect to placed tarps
- Some vegetation added to cliff and mountain meshes
- Pipes and drips added in bunker food corridor
- Some small environment changes and updates for new points of interest
- Lake details layout improved
- Entertainment bunker entrance adjusted to not get momentarily stuck in rock when entering
- Oak tree albedo map adjustment to blend better with environment
Balance
- Reduced baby attack damage from 15 to 10
- The animation for the player retrieving their backpack after a death has been sped up and shortened
- On sleep interruption, players will now sometimes find multiple enemies close by
- Masked cannibals will sometimes get out of breath
- A fire status impact on a dead body will now burn it to bones (eg. fire arrows or torch)
- When muddies eat, it will reduce their anger and make them more likely to ignore the player, and they are now more likely to be distracted by food during combat
- Set Dead Stump A break amount to 10 (so one hit breaks)
Fixes
- Fixed dismembered limbs on dead bodies coming back after loading game
- Fixed issue where placing severed head on a stick could break other player actions
- Fixed index array exception in multiplayer when a player equips their third modded weapon
- Fixed locking and unlocking doors in player bases not updating the navigation graph, and fixed some missing door setup
- Fixed some cases of navigation links from bases to terrain not refreshing and improved accuracy of check for the navigation links
- Fixed rock beam not updating nav cut when it’s finished or partially dismantled
- Fixed leaning beams navigation cuts not applying scale correctly
- Fixed some issues with ramp navigation not linking segments correctly
- Fixed trees not falling properly in multiplayer when destroyed with an explosive
- Fixed falling trees not dealing damage to multiplayer clients
- Fixed twins climb out of ground not immediately completing when alerted, and disabled climbing out of bunker floors
- Fixed heavy cannibal death on back looping glitch
- Fixed some regular cannibal types always glowing in the dark
- Fix for some note pickups being obscured by thumb when held
- Fixed look of alpha on newspaper clippings
- Fix for email pickup normals looking blocky
- Fixed spear being hard to pickup when looking at extremities
- Fixed placing a pillar next to an apex breaking the nearby apex supported beam
- Fixed incorrect deck rail placement option when targeting a full wall without a beam above while holding a log plank
- Fixed carrying gold mask enemy not showing mask
- Removed pistol reload animation from the bows animation graph and stopped it from trying to perform the reloading animation if the lighter was also equipped
- Fixed issue where message notifications on the left side of the screen would not show up properly is there was an already active notification on the screen
- Fix some visual jerkiness when large animals or enemies turn on terrain slopes
- Fix some driftwood at beach reappearing after breaking
- Fixed player knocked down when holding a bow causing jerkiness of camera and animation
- Fixed case where damaged beams could prevent placing floor planks
- Fixed structures attached to beams floating if the pillars supporting it are cut
- Fixed case where placing a grounded beam near a hill would result with a beam into a broken state
- Fixed bridge rope UI not turning red after reaching max distance without touching a structure
- Fixed dismantling standing fire not working
- Fixed fishing huts lod1 not using the right material with support for occlusion
- Fixed snow occlusion popping in Fishing huts/Snow cabin sometimes when looking up
- Fixed bad player state when opening inventory while unequipping book or using shovel
- Fixed radios in multiplayer not playing in sync or not playing at all in some case
- Fixed propane burners explosion not synced properly in multiplayer
- Fixed traps not triggering on first frame in multiplayer
- Fixed animation visual issues when eating consumables from world
- Fixed menu buttons hologram background and final death screen text showing as squares in some languages
- Fixed final death screen not scaling properly with resolution
- Fixed final death screen localization
- Fix for Inventory item info UI sometimes not turning off when hovering over buttons that also had UI elements
- Fixed material memory leaks in Book / Inventory
- Fix visual popping for aloe, arrow leaf and spreading phlox in some cases
- Fixed displacement on water/streams not working correctly
- Fix for some density volumes getting culled
- Fix for broken Spreading Phlox Burn error
- Fix for visible gap in streams section LODs
Audio
- Added audio for stepping on large piles of gore
- Added new Solafite ore pickup event
- Added event for bumping swinging lantern
- Moved pickaxe sting to music category
- Added event for weapons impacting hanging gore
- Added gore footstep jump event
- Added force SFX mute while 3d audio blocker active
Quelle: Sons Of The Forest: Steam-News-Hub (steampowered.com)