Entwickler Endnight Games hat ein kleinen Patch für Sons of the Forest veröffentlicht.
Mehr Informationen findet ihr in den Patch-Notes.
Sons of the Forest Patch-Notes:
Features
- Added Skunks
- Added new rabbit breeding and holding structures
- Small animal traps will now trap rabbits and keep them alive. Trapped rabbits can now be picked up.
- Scarecrow will now prevent eagles and seagulls from grabbing food or landing nearby
Improvements
- Improved some animations
- Speared fish visuals are now synced on characters in multiplayer
- Creepy attack parties will now be sent towards the plating structure instead of player
- Improved bird awareness to prevent multiple landing in same location
Fixes
- Fixed issue with crafting menu obscuring crafting mat after crafting
- Fixed rabbits not being saved on load if caught in trap
- Improved cannibal culling ranges when viewed with binoculars
- Cannibal spears will now match culling range of cannibals
- Fixed small trap not being plateable unless triggered
- Fixed some missing static world colliders
- Fixed rare instances that could cause multiplayer disconnects with traps
- Fixed issue causing player to get into bad state with grab-bag, lighter and campfire interaction
- Fixed canned food placement on shelves
- Improved deer and moose dynamic avoidance
- Fix for grave digging not rendering correctly in some locations
- Fixed issue with severed limbs not syncing their perishable states correctly when on a drying rack or being cooked on a campfire.
- Fixed thrown severed limb orientation changing after first impact
- Fixed issue with storage sometimes losing items when full
- Fixed duping issue when adding items to storage
- Fixed issue with ui being stuck on in some cases when dismantling
- Fixed rare case of client being kicked when consuming items
- Fixed some instances that would push the player through collision when being knocked down
- Fixed issue with shotgun ammo cycling not working as expected
- Fixed collision on some cellar entrances
- Fixed bug with demon boss cutscene becoming broken when teleporting
- Fixed multiplayer arrows losing upgrade type when dropped by Kelvin
- Fixes for Heavy Cannibal sitting interaction, and reaction when taking damage while sitting
- Fixed cannibal look out tower visuals disabling too soon
- Fixed instances where characters could sometimes spawn in view of players
- Fixed orientation issues after relocating some SCREW structures such as wall torch
- Fixed issue causing player to get into a bad state when interacting while being revived
Quelle: Sons Of The Forest: Steam-News-Hub (steampowered.com)