Der neue Patch v0.45 steht ab sofort zum Download bereit.
Mit dem neuen Patch werden Bugs behoben und Neuerungen eingeführt. Es wurden neu Rüstungen hinzugefügt und es ist nun möglich unterschiedliche Rüstungstypen im Inventar zu verstauen. Zudem wurde ein neuer „log und rock holder“ hinzugefügt.
Mehr Details zum The Forest Patch V.45 findet ihr im Patchlog:
- Fixed rock path keeping last autofill setting instead of disabling it, resulting in a state where rock path cannot be used after placing another wall or fence in autofill mode
- Fixed repaired anchor version of tree structures having a rope
- Fixed shutting down upgrading system before having applied all 5 views of a single glass shard upgrade leaving crafting system in a partially broken state
- Fixed disassembling upgrades not properly clearing up bonuses (100% retroactive)
- Fixed disassembling upgraded stick upgrades breaking it
- Fixed disassembling upgrades causing burning upgrade cloth to no longer show up in inventory
- Fixed material icons not visible when building a structure nested with a dynamic one (like houseboat) that has moved after ghost was placed
- Interacting with docking trigger is now exclusive so that it is no longer possible to interact with other nearby triggers at the same time
- Improved gamepad menu navigation, currently selected menu element highlighting should now be consistent when going back and forth in menus
- (Multiplayer) Fixed invite popup not usable with a gamepad
- Fixed some dynamic objects sometimes flying up into the air when approached
- Fixed missing collision from some cannibal art props around the world
- It is now possible to nest small buildings in both treehouses (considered dynamic, so it has same limitations as the houseboat)
- Several small buildings like rabbit skin decoration and snack holder can now properly be nested to dynamic structures (like houseboat or tree structures)
- (Multiplayer) It is no longer possible to equip items that are added to the metal tray directly from it, it needs to be moved back on crafting mat or inventory first (this is to prevent a duplication exploit)
- New building: Large Log Holder ! Once placed, the ghost regular log holder can be toggled into a large holder. Holds up to 12 logs
- New building: Large Rock Holder ! Once placed, the ghost regular rock holder can be toggled into a large holder. Holds up to 40 rocks
- (Multiplayer) Fixed issue with missing buildings for clients when loading a saved game with lots of structures (instead of attaching all buildings at once they will instead be attached to the networking system up to 100 at a time per frame, this delays just a little the time it takes for everything to show up on clients and should likely be unnoticed)
- (Multiplayer) Sped up time it takes to attach all trees at start of game
- (Audio) Added impact sound for when hitting tents with weapons.
- (Audio) Added impact sound for when hitting cannibal camp fires with weapons.
- (Audio) Added new sound event for spear throwing.
- (Audio) Added new sound for bone fence weapon impacts.
- Optimized cpu usage on enemy ai routines
- Fixed high cpu usage when survival book was open
- Improved collision on old white tents, lowered wind distortion and added stipple effect when they become visible
- New mud art
- New muddy arms textures
- New mud now stipples in instead of popping on
- New bloody gore cave models added
- Fixed nav mesh not updating correctly when some structures were destroyed
- Viewing passenger manifest can now be cancelled by pressing attack
- Fixed passenger manifest being activated at inconvenient moments such as when enemies are nearby
- Fixed player weapon sometimes becoming unresponsive for a moment when near trees
- Fixed shell attack not responding during jump
- Fixed shell attack clipping with player camera
- New building: Armor mannequin ! Stores a total of 10 Lizard Skin, Deer Skin, Stealth Armor or Bone Armor in a suited shape
- Fixed case of wrong weapon stats being used after upgrading a weapon and closing inventory with escape (without selecting a weapon)
- (Performance) Fixed unnecessary CPU usage from metal doors
- (Multiplayer) Adding more items to a holder than its maximum capacity now attempts to return it
- (Multiplayer) Now showing an icon next to other player name indicating they currently are inside a cave
- Added Storage page 3 tab in book
- New story item added to (spoiler, removed)
- New story pickup added to (spoiler, removed)
- New story pickup added to (spoiler, removed)
- New story item added to (spoiler, removed)
- (Multiplayer) Fixed tree structures vanishing instead of visibly collapsing for clients when supporting tree is cut down
- (Multiplayer) Fixed a case of fake drop causing duplication in MP, fixes duplicating animals meat when full
- (Multiplayer)Fixed cave fires doubling up visually when lit
- Improved popon of some rivers in parts of world
- Fixed player able to glitch through houseboat collision under some circumstances
- Hand icon will now point towards the selected menu item when navigating title scene and in-game menu with a gamepad
- Software cursor shown when using gamepad in book now has a more reasonable size
- Fixed some gamepad navigation issues in options
- Disabled prev/next action icons shown when using gamepad in book
- Grabbing sled is now hold “Take” action instead of simple press
- Increased max amount of rocks in sled to 26 (from 15)
- Fixed sled rocks using sheen material instead of regular one
- Arrow basket, bone basket, drying rack and skull light can now be nested with dynamic structures (ie: houseboat)
- (Performance) Turned off some additional cave floors that were on even when player was above ground
- Deer should no longer run straight through walls and structures
- Climbing axe can be used on above ground cliff faces again, (except for sinkhole)
- Fixed broken glitchy waterfall particles in sinkhole
- Fixed player sometimes surviving fall into sinkhole
- Fixed some cave entrances popping on too close
- Dried meat on rack can now be collected with a simple press of the “Take” action (instead of holding it for 0.5s which will still eat it)
- It is now possible to eat dried meat in inventory
- Player can now attack with held items such as fish, dead rabbits and generic meat
- Picking up small rocks/tennis balls when holding logs no longer drops the logs
- Fixed player animation breaking sometimes when picking up a spear while doing a downward axe chop
- Small rocks will now deal damage when thrown at player or enemies
- (Performance) Fixed star system having high CPU usage when in caves
- Fixed placing several buildings ghost with the Batch feature blocking opening inventory
- (Multiplayer) Fixed meat client gets on drying rack always fresh regardless of actual decay state meat had for host
- (Multiplayer) Fixed client adding edible/spoilt meat on rack turning to fresh meat
- Improved texture resolution on cave corpses in cave6
- Fixed incendiary upgrade on spear not saving
- (Multiplayer)Optimized mutant transform cpu usage for clients