Das Hotfix v0.41b behebt einige Bugs die zur Veröffentlichung des vorherigen Patches aufgetreten sind.
Hotfix v0.41 Changelog:
- Fixed completing ghost tree structure causing trees of this type to keep the cut leaves when pooled/reused across the world
- Calibrated floor & foundation floor log cost with new log size to match old cost for a given area coverage
- Fixed loading saves with buildings ghost past ingredient requirements, it now automatically completes it (to fix rare cases of this occurring)
- Fixed blocking while in hanging cut scene breaking animation
- Updated navmesh in cave 2 to improve enemy pathfinding
- Fixed boats not properly undocking when dock gets destroyed
- Floor hole cutter now only cuts structure within the visible white rectangle area and no longer those that have been targeted and are above or below
- Fixed roof hole breaking height calculation, causing roof shape to change when applying the cut
- Fixed roof not calculating height properly depending on alignment with world
- (Multiplayer) Further increased damage distortion of regular (not procedural) buildings for clients
- (Multiplayer) Fixed bombs exploding over a foundation floor not distorting for client