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Dark and Darker Hotfix 58

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Entwickler IRONMACE hat den Hotfix 58 für Dark and Darker veröffentlicht.

Dark and Darker Patch-Notes

Changes

  • Fixed an issue where characters existing on page 2 would not be displayed at the top of page 1 even if they were recently logged in.
  • Fixed an issue where casting a spell could sometimes cancel as if hitting a wall.
  • Fixed an issue where magic protection potions would not drop in dungeons.
  • Fixed an issue where Frost Wyvern could repeat certain patterns.
  • Fixed an issue where Frost Wyvern’s tail slash pattern would sometimes not hit the player.
  • Fixed numerous holes in the environment through which rats could fall.
  • Fixed an issue where chest lids could become embedded in walls.
  • Fixed an issue where various bookshelf levers would not appear.
  • Fixed an issue where party members‘ gear scores could become unsynchronized.
  • Many other minor fixes.
  • Fighter’s Perfect Block cooldown time changed from 10s → 7s.
  • Fighter’s Shield Slam cooldown time changed from 10s → 7s.
  • Fighter’s Shield Slam can now be used while blocking.
  • Rogue’s Ambush Physical Damage Bonus changed from 50% → 25%.
  • Rogue’s Double Jump movement speed penalty has been changed from -18 → -10.
  • Rogue’s Hide Mastery multiplier changed from 3 → 2.5.
  • Rogue’s Jokester range changed from 450 → 600.
  • Rogue’s Stealth no longer reveals its silhouette when moving.
  • Ranger’s Chase range changed from 450 → 550.
  • Ranger’s Backstep now has 2 charges.
  • Wizard’s Quick Chant spell casting speed bonus changed from 10% → 20%.
  • Wizard’s Chain Lightning damage changed from 35/30/25/20 → 35/30/25/25.
  • Wizard’s Fireball damage changed from 25/10 → 25/15.
  • Wizard’s Magic Missile damage changed from 10 → 11.
  • Cleric’s Holy Aura range changed from 450 → 600.
  • Bard’s Story Teller range changed from 450 → 600.
  • Bard’s War Song range changed from 450 → 600.
  • Warlock’s Blow of Corruption damage changed from 10 → 12.
  • Warlock’s Life Drain duration increased from 6 → 7 seconds, base damage increased from 3 → 5, and Attribute Bonus Ratio changed from 75% → 25%.
  • Druid’s Natural Healing range changed from 450 → 600.
  • Druid’s Spirit Bond range changed from 450 → 600.
  • Druid’s Sun and Moon range changed from 450 → 600.
  • Druid’s Panther form Scratch hit slow duration changed from .25s → 1s and move speed bonus changed -3% → -15%.
  • Druid’s Panther form Neckbite hit slow duration changed from .25s → .5s and move speed bonus changed -3% → -7%.
  • Arming Sword damage slightly increased.
  • Aegis’s magic reflection time changed from 3s → 8s and cooldown time changed from 20s → 12s.
  • Castillon Dagger’s attack multiplier changed from 1.0/1.0/1.5 → 1.0/1.0/1.3.
  • Stiletto Dagger’s attack multiplier changed from 1.0/1.0/1.4 → 1.0/1.0/1.15.
  • Improved the animation of shields and the Crystal Sword.
  • Pavise’s movement speed penalty changed from -50 → -35.
  • All shields‘ Shield Slam animations play slightly faster.
  • Rapier’s collision sockets have been changed to be slightly tighter.
  • Healing potions of all rarities have their healing amount increased from 15 → 20.
  • Bandage healing changed from 12/15/18/21/25/30 → 15/19/24/30/37/45.
  • Bandage usage time for all rarities changed from 5.5s → 4s.
  • Surgical kit usage time changed from 27s/24s/20s/18s/16s/12s/10s → 15s/13s/11s/9s/7s/5s/3s.
  • Campfire install time for all rarities changed from 15s → 10s.
  • Addition of new event currencies, the Silver Skull Token and Golden Skull Token for an upcoming event.
  • Improved the feel of moving/equipping items in the inventory.
  • Add new experimental High Roller restrictions to address the amount of “solo rat/crow play” in the High Roller dungeons – High Roller adventurers must have a minimum gear score of 225, and size of the party must match the solo/duo/trio queue size. The HR ante has been removed. We may adjust these settings based on data and feedback.
  • Allied player kills will no longer take an extended time to loot initially.
  • The time it takes to interact with an enemy corpse not killed by you or your allies changed from 7s → 12s.
  • Slight QoL improvements when accessing the Squire.
  • Improvements to multiple visual and sound effects and audio bugs.
  • In-Game Quest log now updates dynamically while in the dungeons.
  • Addition of new skins, emotes, and cosmetic rewards.

Quelle: https://store.steampowered.com/news/app/2016590/view/4327481163699088991?l=german

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